Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Do bullet hell games need good movement systems?

A topic by Life Metal created Apr 17, 2021 Views: 198 Replies: 3
Viewing posts 1 to 3

I started programming and I already have a dilemma, I don't know what to do for my movement system. Can some of you tell me what movement systems are best for bullet hells?

Jam Host (2 edits)

Simple raw movement (up, down, right, left) should work. Player movement should be fast and snappy to dodge bullets, but not too fast that the player runs into bullets unintentionally.

Using space or some other key for dashing is also common in bullet hells, you don't have to use dashing if you dont want to. If you do use dashing make it quick and snappy.

Overall bullet hells have pretty simple movement systems, just adjust the variables so that they feel comfortable.

Okay

Submitted(+1)

As Skyan said most bullet hell use this really simple default movement ant really snappy.

some also offer to use a controller (when you use unity for example it should be no problem when you already use the "input axis" horizontal and vertical.

you can also do that the player follows the mouse position.