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A jam submission

Dragon Slayer CardView game page

A text based adventure / RPG game with a compact source code that fits on a business card.
Submitted by PixelPaladin (@pixel_paladin) — 5 hours, 21 minutes before the deadline
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Dragon Slayer Card's itch.io page

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Comments

Submitted (1 edit)

This is actually crazy, I love it! Very impressed, not just with how you managed to fit it all onto one card, but also the presentation of it all! (love the text color change to have the dragon appear in the code)

Very impressed! You seem to be worried that this might be against the rules. I'll just say I don't think that at all. You simply got super creative with the prompt, and made something amazing! I haven't killed the dragon yet, but I'm saving my card to prevent killing the innocent kitten lol :^)

Excellent job!

Developer (1 edit) (+1)

Thanks! Like I wrote it would be possible to reduce the size of the code and make the card more readable. I made a simpler version at first with a bigger font size and even a qr code that linked to the page on itch.io. But I think the final version is a lot more fun.

Just in case you want to test it, this is the smaller earlier version:

<html><boby><textarea id="a" rows="24" cols="64" readonly>
</textarea><br><input id="i" type="number" ></body><script
type="text/x">$i=%E('i');$a=%E('a'); i.focus();$P=(t)=>{a.
value+=t+'\n'}; $C=()=>{a.value=''}; $S=(a)=>{ a.sort(()=>
Math.random()-0.5);->a};$L=(a)=>a.length;$T=(a)=>a[L(a)-1]
i.addEventListener('keyup',(e)=>{if(e.keyCode===13){e['p'+
'reventDefault']();SO(i.value-1);i.value='';UP()}});$io={}
$o=[];$RO=()=>{o=[]}; $or=[]; $on=['north','east','south',
'west'];$CR=(p,dn=0,e=0)=>{$r={d:S([0,1,2,3]),o:[],AO(op){
op.t=4;op.on=1;if(!r.o)r.o=[];if(op.id){io[op.id]=op}r.o<-
(op);->r},BK(){cr=p},dn:dn};if(p){$d=p.d.pop();r.d.splice(
r.d.indexOf((d+2)%4),1);p.o<-({t:d,on:1,f(){cr=r},});r.o<-
({t:(d+2)%4,on:1,f(){cr=p}});if(!L(p.d))or=or.filter((v,i,
a)=>v!=p)}if(!e)or<-(r); S(or);->r};$GR=()=>T(S(or));$HO=(
)=>{$l=[];$oi=1;if(cr){cr.o.sort((a,b)=>a.t-b.t);$s='';$d=
''; cr.o.forEach((o,i)=>{if((o.on==1)&&(!(cr.dn)||o.t>3)){
l<-(o);if('DE' in o)d=o.DE(); s+='\n  ['+oi+'] : '+(o.t<4?
'go '+on[o.t]:o.TS());oi++}});d=d?d:'The room is empty.';P
(d);P('\noptions:');P(s)}->l}; $SO=(i)=>{C();if(i<0||i>=L(
ol))->;ol[i].f()};$DM=(d)=>{lp-=d-_s;if(lp<=0){lp=0;cr=re}
};$re;$N=()=>{io={};mx=5;lp=mx;it=[]; _d=0;_k=0;_s=0;_w=0;
_g1=0;_o=0;re=CR(null,0,1~ON();~N'GAME OVER'~S'new game'}}
);$r1=CR(null,0,1);$r2=CR(null);(r1~Ocr=r2;~N'#Y dungeon'+
' entrance.'~S'enter'}});CR(r2~O_d=1;@on=0;it<-('dagger');
~N'#Y dagger.'~S'#tdagger'}});$r4=CR(r2,1~Oif(_k){_k--;@l=
0;cr.dn=0;@on=0}else{cr.BK()}~N'#Tlocked door.'~S_k?'ope'+
'n door':'go back'},dn:1,l:1}); CR(r2,1~O@eh-=_w?2:_d;if(@
eh)DM(1);if(!@eh){_g1=1;cr.dn=0;@on=0;io[1].on=0;io[2].on=
1; }~N'#Tgoblin (\u2665 '+@eh+'/3).'~S'attack'},eh:3}~Ocr.
BK();~S'flee'},id:1}~O_k++;@on=0;~N'The goblin#dkey.'~S''+
'#tkey'},id:2});io[2].on=0; CR(r4~Omx+=2;lp=mx;@on=0;~N''+
'#Y #P.'~S'drink#P'}});$r7=CR(T(or));CR(r7,1~O@eh-=_w?2:_d
if(@eh)DM(2);if(!@eh){_g1=1; cr.dn=0;@on=0;io[3].on=0;io[4
].on=1}~N'There is an orc (\u2665 '+@eh+'/4).'~S'attack'},
eh:4}~Ocr.BK(); ~S'flee'},id:3}~O_d=1;@on=0;it<-('sword');
~N'The orc#dsword.'~S'#tsword'},id:4});io[4].on=0;for($t=0
;t<2;t++){CR(T(or)~Omx+=2;lp=mx;@on=0;~N'#Y#P.'~S'drink#P'
}})} CR(T(or)~O_s=1; @on=0; it<-('shield'); ~N'#Y shield.'
~S'#tshield'}});CR(T(or),1~O@eh-=_w?2:_d;if(@eh)DM(3);if(!
@eh){_g1=1;cr.dn=1;@on=0;io[5].on=0;io[6].on=1}~N'#Tdrag'+
'on (\u2665 '+@eh+'/7).'~S'attack'},eh:7}~Ocr.BK();~S'fl'+
'ee'},id:5}~ON();~N'Congratulations! You killed the drag'+
'on!'~S'new game'},id:6});io[6].on=0;cr=r1}; N();$ol;$UP=(
)=>{P('\u2665 '+lp+'/'+mx);P('keys: '+_k); P('items: '+(L(
it)?it.join(', ') : '-')); P(''); ol=HO()}; UP();</script>
<script>var A=(t,s,r)=>{return t.split(s).join(r)},K={'%E'
:'document.getElementById','$':'var ','->':'return ','%?':
'.includes', '@':'this.','\r':'','#P' : ' healing potion',
'#Y':'You see a','#T':'There is a ','#t':'take ','~O':')'+
'.AO({f(){','~S':'},TS(){return ','~N' : '},DE(){return ',
'#d':' dropped a ','<-':'.push'},R=(x)=>{for(var k in K)x=
A(x,k,K[k]);eval(x)},C=document.querySelectorAll('script'+
'[type="text/x"]'); for( var i=0; i<C.length; i++ )R(C[i].
innerHTML);/* * *     HAVE FUN!     * * */</script></html>

(EDIT: The code didn’t fit in properly – so I did some formatting …)

Submitted

Cool! But I think this version may be a bit bugged? Not sure if I'm just bad at directions, but after picking up the dagger + shield, I ended up somehow not being able to progress. I got stuck in almost like a triangle pattern of rooms. Nothing in any rooms, and couldn't go back to see other enemies... Like I said, maybe I'm just bad at directions lol, but I think something bugs out & traps me into a dead end.

Developer(+1)

Could be some kind of bug since I remember removing one in the later version but I don’t know if it already existed in this early version. But it could also be that the structure of the dungeon is not that intuitive. The dungeon is different every time and the layout of the rooms is basically a tree structure, so there should be no circles … it’s more like the corridors connecting the rooms can be different in length. Going NORTH→EAST→SOUTH→WEST does not mean that you went in a circle.

 Not like this:       |  More like this:
                      |
 #######     #######  |  #######     #######
 #     #     #     #  |  #     #     #     #
 #  2> .......  3  #  |  #  2> .......  3  #
 #     #     #  v  #  |  #     #     #  v  #
 ###:###     ###:###  |  ###:###     ###:###
    :           :     |     :           : 
    :           :     |  ###:###        : 
    :           :     |  #  ^  #        : 
    :           :     |  #  1  #        : 
 ###:###     ###:###  |  #     #        : 
 #  ^  #     #     #  |  #######        : 
 #  1 5....... <4  #  |                 : 
 #     #     #     #  |  #######     ###:###
 #######     #######  |  #     #     #     #
                      |  #  5  ....... <4  #
                      |  #     #     #     #
                      |  #######     #######
If you have have problems finding your way through the dungeon you can try to always stay at the right or at the left wall. This also works in most normal labyrinths (but not in labyrinths with circles).
Submitted

Ok, this is cool - i wish that my adventure could be kept on a printed business card! Maybe some hex values or something. I love this idea, and the medium is unexpected.

Developer(+3)

Thank you! It was the first thing that came to my mind when I saw the jam. But – to be honest – I don’t think that this was the original idea behind the rule ‘Your game should fit onto a business card ...’ :)

Submitted

No, I think that was exactly what should have been expected! Plus, you mentioned that we can simply rip up the card - automatically a physical game with a digital component.

Developer

Thx! I hope you didn't rip up your version of the card =^_^=