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The Wizard of Air's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #89 | 2.874 | 3.400 |
Audio | #99 | 2.704 | 3.200 |
Creativity | #104 | 3.043 | 3.600 |
Technical | #113 | 2.535 | 3.000 |
Overall | #116 | 2.772 | 3.280 |
Visuals | #132 | 2.704 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Rule
Rule B
Only used the colors in the greyscale
Theme
Yes
This game follows the theme "You only realize the value of something when it's gone."
Original Art
Yes
Created own art
Original Audio
Yes
Created own audio
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Comments
Had to restart the game, when I ran out of bubbles and realized that I need at least one in order to use the portal.
The two shurikens patrolling around the box where I need to refill my bubbles are very hard to avoid.
Well. The problem is the control of hardness.
We made the two small patrolling gears unavoidable. The correct way is to attack and destroy one of them, so you can get recharged from the bottom crystal.
I've realized that this is too hard.
I didn't even know that I could destroy them. That's probably something you should of mentioned on your tutorial. You mentioned the crates, but left out the shurikens.
I agree with previous comment, a bit challenging to spark the bubble at the level when you get the charge and right after 2 shurikens come your way. Having a charge whilst moving would create a different kind of gameplay, a more hectic approach to puzzles whilst at the same point creating possibility for a large variety of puzzles. I do love the concept and it does feel like a polished game. The puzzles are challenging and it does give you a sense of progression. Hope you keep working on the game because it does have potential. Good luck. Also, the checkpoint system is a nice touch.
Thanks for your feedback. This is the first game for me as a designer. It is obvious that I need to learn how to control the difficulty. We will keep working on it and bring these potentials to the world.
Got too frustrated after reading "you need at least 1 bubble to teleport" on the second portal... I think that the bubble takes a bit too long to activate and makes the game a bit too hard, though the generous checkpoints are nice for redoing parts. maybe have the player be able to charge the bubble while moving in order to time when the spell activates a bit more precisely?
Otherwise thought the art style was cute and the game was quite charming. Good job!