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A jam submission

LightlessView game page

A small dungeon delver where your only source of light is your flashlight.
Submitted by Martian Wizard — 10 hours, 45 minutes before the deadline
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Lightless's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#973.1433.143
Technical#1022.7142.714
Visuals#1302.7142.714
Overall#1472.3432.343
Gameplay#1502.1432.143
Audio#2021.0001.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Rule

Rule A

Only used the colors black (#000000) and white (#FFFFFF)

Theme

Yes

This game follows the theme "You only realize the value of something when it's gone."

Original Art

Yes

Created own art

Original Audio

No

Didn't create own audio

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Comments

Submitted

Good game! I like the surprise in the title screen when you see the light for the first time. Some suggestions:

  • the player collision area is too large (usually is better if it is smaller than the sprite)
  • sometimes when you die, it seems a little unfair because you can't understand why you died (adding an "alert" sprite or label can resolve this issue for example)
Submitted

Cool game, and use of B&W. The title screen was nicely done. It made me smile when I moved the light over to reveal the text in the lower right corner. Nice touch.

Submitted

Cool game, and use of B&W. The title screen was nicely done. It made me smile when I moved the light over to reveal the text in the lower right corner. Nice touch.

Submitted

This game is clever in its design with the idea of having only limited visibility to see and deal with the obstacles, but I believe that a little more polish is needed in order to really perfect the game's execution.

The primary thing that should be updated is the player's hitbox. I think it's perfectly fine to have tight, confined spaces like the room on the left with the spikes; it adds to the challenge as necessary. However, the experience feels a little cheated when the player gets a game over, even though the character model didn't truly collide with the spikes.

Other than that, the game is short and effective.