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Lightless's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #97 | 3.143 | 3.143 |
Technical | #102 | 2.714 | 2.714 |
Visuals | #130 | 2.714 | 2.714 |
Overall | #147 | 2.343 | 2.343 |
Gameplay | #150 | 2.143 | 2.143 |
Audio | #202 | 1.000 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Rule
Rule A
Only used the colors black (#000000) and white (#FFFFFF)
Theme
Yes
This game follows the theme "You only realize the value of something when it's gone."
Original Art
Yes
Created own art
Original Audio
No
Didn't create own audio
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Comments
Good game! I like the surprise in the title screen when you see the light for the first time. Some suggestions:
Cool game, and use of B&W. The title screen was nicely done. It made me smile when I moved the light over to reveal the text in the lower right corner. Nice touch.
Cool game, and use of B&W. The title screen was nicely done. It made me smile when I moved the light over to reveal the text in the lower right corner. Nice touch.
This game is clever in its design with the idea of having only limited visibility to see and deal with the obstacles, but I believe that a little more polish is needed in order to really perfect the game's execution.
The primary thing that should be updated is the player's hitbox. I think it's perfectly fine to have tight, confined spaces like the room on the left with the spikes; it adds to the challenge as necessary. However, the experience feels a little cheated when the player gets a game over, even though the character model didn't truly collide with the spikes.
Other than that, the game is short and effective.