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A jam submission

The Troll and The TeddyView game page

A text based adventure about trolls and teddy bears
Submitted by Llewelyn 'NylePudding' Griffiths (@NylePudding) — 16 days, 8 hours before the deadline
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The Troll and The Teddy's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#43.5003.500
Puzzles#82.6252.625
Enjoyment#92.7502.750
Creativity#92.8752.875
Overall#92.8752.875
Story#102.5002.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Played this game as a group of two.

We thought the isometric artwork was unique and attractive.

We would've liked to be able to examine objects and look at things in more detail, and it wasn't clear what we had to do to win from the beginning. It felt like we were bumbling around to work things out.

Really liked how the troll's house was described and our interactions with the troll!

Submitted (1 edit) (+1)

Short but sweet. I really liked the blocky artwork.

There are a few spelling and grammatical errors, and it's not really clear what the actual objective of the game is, but it's short enough that it's fairly easy to work out.

Also, it doesn't seem to be playing in fullscreen - is that just my browser?

If you type FULLSCREEN at the prompt you can override the windowed view.

Submitted

Thanks!

Host

Right clicking in the game with a mouse or long pressing on a touchscreen will show you the full screen option.

Llewelyn, check 9E, 9F, 9G in this Itch upload guide to make sure your game launches in fullscreen mode:

https://itch.io/jam/cavejam/topic/543846/tutorial-uploading-your-adventuron-game-to-itch

Developer

Thank you for playing! Unfortunately I only had about 5 days to do this, so hopefully I can make sure all those grammatical errors are gone next time.
You also make a good point, I didn't make the objective clear at all. 

Submitted(+2)

it was short but i really enjoyed playing it.

Developer (1 edit) (+1)

Thank you, I'm glad you enjoyed it! It's always tricky to tell how difficult puzzles are for a text-based adventure until someone tries it and I didn't want it to be frustrating. :)