Hmm. Could you let me know the sequence of commands you tried? I’ll have a look at the code later for any possible bugs.
Dee Cooke
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Really enjoyed this game - gorgeous music and lovely atmosphere. Reporting a few bugs/issues:
You can’t interact with the ‘large crystals’ in the pond location – you have to interact with the pond and choose ‘2’ from the disambiguation menu. This is most likely due to ambiguous object naming in the code.
Another bug if you X SWORD after getting it – a code error means you can see two descriptions and part of the code.
ATTACK without specifying knight or wizard results in ‘You can’t do that here.’ It would be helpful to explain you need to specify whom you want to attack.
I really enjoyed this one! It was pitched just right. Minor bug report follows so SPOILERS BELOW:
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Two tiny bugs just after defeating the Basilisk:
1. Once you've found the letter among the bones, you can search the bones again and it finds the letter again (which means it moves from your inventory to the room if you've already picked it up).
2. If you LOOK, you 'open your eyes' again even though they're no longer closed.
I'm stuck as I seem to have run into a bug with the hints - the current hint says 'give the protection potion to the smith' even though I already have given it to him. I'm currently trying to find a way of finding the florist's ring and a way of identifying the safe mushrooms.
A few more small bugs to report:
‘You’ll need to pick it up to read it’ shows up when reading the note in the jewelry box, as Rovarsson mentioned below.
You can go north to the castle from where the guard is standing but you can’t do anything there – is this supposed to happen?
The old woman talks about having taken the potion ('now I can visit my grandson...') before she’s taken it.
Rogue extra ‘Who are you talking to?’ response when I talk to the fisherman after he's moved to the bridge.
Enjoying this, hope to finish it soon!