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A jam submission

TricksterView game page

Submitted by Knight2fox — 5 hours, 39 minutes before the deadline

Play game

Trickster's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#3463.0913.091
Fun#6002.3182.318
Game Design#6062.3642.364
Audio#6321.9091.909
Overall#6522.2052.205
Theme#7491.9091.909
Innovation#8061.6361.636

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Graphics very nice, controls as well.

I didn't get past the first level, having to start over from the beginning made me give up. 

It's good that you put music in it, I never have the time to do any sound lol. But the track got a little annoying after a while (maybe too short/repetitive?)

Developer

i agree on the music front i goofed up hopefully by the next jam i can can avoid my current mistakes :)

Submitted(+1)

Nice game.

Submitted(+1)

i like this game. cool music but repetitive. cute graphics tho. rated!

Please, don't forget to play and rate my game: https://itch.io/jam/cgj/rate/476599

Submitted(+1)

The graphics is really good, and the music is okay but the loop is a bit short. The gameplay idea is good, but for me was the game a bit too difficult to get very far. Overall an okay jam game.

Submitted(+1)

Hi,

 nice game, played and rated.

Please feel free to try out my game and rate it here:  https://itch.io/jam/cgj/rate/474542

Many thanks,

Kris

Submitted(+1)

cool


pls check out my game too 

https://viktorinkov.itch.io/the-life-of-a-milk-bottle

Submitted(+1)

Restarting from the beginning of the game removes me from your player base. The game is intentionally obnoxious by design, forcing me to solve the same puzzle over and over isn't something I'm willing to subject myself to.

There are severe issues with the game's physics. The character has a capsule collider, which makes him slidy on platform edges and there is no grace jump. The game is heavily focused on precision jumps, yet the only characterContoller feature that matches this idea is modular jumping. However, jumping is hampered by the fact that sometime jumps are randomly lower than they should be. Getting through the first level was painful enough. The second one has the deliberate traps + restart from beginning? No thanks.

Graphics are the strong point of this game, they are coherent. However, I think you're using too many different colours in your environment, which makes it noisy.

The music is what the devil will play forever to delight me personally when I'm in hell.

Developer

feedback duly noted can you suggest what type of collider should I use if not capsule and the jump length issue even I noticed but am not able to pin point why is causing that any suggestions from experience

Submitted(+1)

The collider problem is very complicated for platformers. I would create my own physics system based on raycasting. Sebastian Lague has a series on this on his YouTube channel. My own D and D series 2 covers this to some length. It's almost impossible to do this well in one week. You need time. There is this weird misconception in the industry that platformers are easy to make. They are not, unless you make slow ones like Limbo. Then they are somewhat easier. The cheapest solution would be a box collider, but then you encounter the problem that you cannot easily use slopes. Your game has them.

The jump height problem could be many things. My gut feeling says that your grounding is detected for less time, or something like that. Pressing the jump input at that point produces a lower jump. Another reason could be that you have your input system in FixedUpdate as opposed Update, which causes the input to be picked up more rarely, and would produce inconsistent results if you have a modular height jump.

Hard to say. Chances are that a decent platform controller may be out of your reach for now in terms of competence and confidence with code. I would recommend getting really confident and solid with less dynamic games first. I don't know your situation, so I may be misinterpreting. Point is, I've been programming for 7 years now, and I'm still worried if somebody asks me to make a platformer. :) It can go so very wrong. I've made a weird platformer before that I'm really fond of called Thrusty Ship. It's on steam and you can find the demo here on itch. You can give it a shot and see the consistency of input at play, BUT, you cannot jump in my game.

Sorry, no easy answer to your question.

Developer

thanks a lot for putting so much time into giving me a constrictive reply which would help me in my journey forward. This has truly been my first ever platformer i have ever created and i do realize and agree with all your points and will definitely try to improve on them it is my dream to create a decent platformer :)

Submitted(+1)

BRO!

This is a pretty nice game.

The gameplay makes for a fun experience. To make this even better i would love to see some sound fx, and some more variation in obstacles.

Keep going on your jurney brother!

Developer

i am pretty new to creating sounds hence couldn't work on it

Submitted(+1)

I like the idea as well as the art style of your game :)

The music was a little bit repetitiv though.

Overall you did a good job, But the Key bindings where a little bit unusual.

Developer

developed this half cooked game in my first ever GameJam have not play tested it and apologies for no exit button in the windows version feedback is always welcome developed till Test - 3 although not tested :) kindly comment if anyone of you guys make it to test - 4 :)


Cheers