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Instrucdoors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #7 | 4.083 | 4.083 |
Audio | #17 | 4.000 | 4.000 |
Overall | #21 | 3.755 | 3.755 |
Theme | #35 | 3.861 | 3.861 |
Game Design | #37 | 3.778 | 3.778 |
Innovation | #140 | 3.250 | 3.250 |
Graphics | #182 | 3.556 | 3.556 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Ok, This was actually a good game man. although, the platformer part of the game was pretty decent, it was interacting with the narrator that made the game.
If it's ok with you, can you try my game out? as well as teaching me how to make the dialogue system, and how to disable the player's movement or interactivity, like you've done in this game?
Thanks for playing! Glad you enjoyed it!
Just tried your game out and going to rate it right now (and comment about it in your entry's comments!)
Because of college and the fact that I have a big game to make there (with 3 other team members), I don't really have the time to teach properly. Though, I can write a wall of text here if you want. ;)

What I can say is that my dialogue system needed to do much more than just display text. The big thing with mine is that I used two arrays (one of strings, one of AudioClips) to display the text and play the voice lines in sync. I then read if the audio clip ended and if the text finished displaying to start the next lines.
I have 3 types of dialogue: When the level is loaded, when the player dies for the first time and an array of miscellaneous lines (those can be triggered by ID from different scripts.)
For the events that happen during the dialogue (like enabling player controls, stopping the music and changing where the doors lead) I used the UnityEvent system. That let's me do events like the ones you can create for buttons, but custom and with complete control on when they trigger.
Again, they are stored in different arrays: One when the level is loaded, one when the player dies for the first time and one for each extra dialogue in the miscellaneous lines array. The events trigger depending on which line is currently playing.
I confirm that this is not at all optimized, but achieving a system like this that let's me do levels (relatively) super easily in 2 days is a huge step for me (especially knowing that I never played with UnityEvents and delegate events before!)
I've recorded all 7 days of the jam my process on making this game. I plan to release a video on that at one point on my YouTube channel! Hopefully soon, but no promises because... erm... college.
Thank you for taking your time to teach me man. I'm gonna try it out on my own time~ wait... You recorded the process of making your game? Extra YouTube content, baby!
But I get it, college. I can wait. While I wait, I'm gonna start making a video about the process of making my game.
Très drôle. La musique est très bon, le jeux fonctionne sans aucun glitch qui est très bon pour un game jam.
Merci d'avoir joué! Heureux d'entendre que vous l'avez aimé! Ceci était mon premier game jam, donc je suis très content du résultat!
A wonderful game for the game jam. It fits the theme and is fluid and fast to play. The art is nicely made and the music is simple, yet doesn't get annoying during the course of the game.
I enjoyed myself in this game, interested in seeing what else you'll create down the line!
Thanks for playing! Glad you enjoyed it! It was my first game jam, so I'm very happy of how my entry turned out!
I've got some other games of my own on my GameJolt page (@mickyelloow) if you can't wait! (Instrucdoors spoiler) That bird in the "maze" level is the logo of one of them (and it's in heavy development right now!) (end of spoiler)
Hi I love your art and I had a lot of fun playing your games, Great game Pal
Thanks for playing! Glad you enjoyed it! I rarely do pixel art, but I'm happy of how it turned out for the jam!
Very good concept. I really liked it. Played and rated!
Don't forget to rate my game please: https://itch.io/jam/cgj/rate/476599
Thanks for playing! Glad you liked it!
I'll play and rate your game ASAP! I'm not here only to make a game, but to rate as many other entries as possible as well!