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CaveScape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #37 | 3.708 | 3.708 |
Game Design | #77 | 3.583 | 3.583 |
Overall | #141 | 3.278 | 3.278 |
Graphics | #158 | 3.667 | 3.667 |
Innovation | #219 | 3.000 | 3.000 |
Audio | #350 | 2.750 | 2.750 |
Theme | #353 | 2.958 | 2.958 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think the levels where designed pretty well, quite fun!
I had to restart a few times though because I though i got stuck but i didn't realize the options i had since, it doesn't always tell you directly. Like not understanding you can wall jump.
It seems like you incorporated the theme with the signs pointing in the weird directions. Perhaps you could have done more with breaking the rules of metroidvania games; like spikes being health pickups and chests being enemies
I also didn't really know were I needed to go and then got stuck in the area pictured below. The guy can't jump high enough to get out of there.
At this point you got the Double Jump from the chest, the game lies about wich powerups you got! Thanks for playing!