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Fake Blocks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #526 | 2.400 | 3.667 |
Theme | #592 | 2.400 | 3.667 |
Fun | #641 | 2.182 | 3.333 |
Game Design | #658 | 2.182 | 3.333 |
Audio | #673 | 1.746 | 2.667 |
Overall | #674 | 2.109 | 3.222 |
Graphics | #784 | 1.746 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like the idea here, it's a nice puzzle-y game. Really my biggest complaint is that you can't move while in the air and you are slippery on the ground. This makes it difficult for the precise platforming needed. Just increasing the ground friction, and allowing for slight movement in the air would make this much better, but it's definitely a nice base for a game. Good job :)
Thank you for the review, I agree that air movement is a need for this kind of game, I didn't feel it so slippery but for sure I'll give a look on that too, do you think that the movement speed is ok?
I would say the base movement speed is fine, it's mainly the friction that stood out to me. It's not terrible, but if you aren't used to it, it is noticable. I fell off the edge of a few platforms that I felt I shouldn't have because I kept moving a bit too much after I stopped.
I like the idea and there were some nice shaders used in the visual effects. I got out of the map by sprint jumping after the launcher room, and didnt find a way back.
I did try to avoid people from geting out of the game stage by those means but I need a bigger wall or a celling.