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Niteb

30
Posts
4
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4
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A member registered Jan 28, 2019 · View creator page →

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Cute little game, had some nice personality! I had some times when I really didn't know if the game bugged or I did something wrong when I died tho.

Hope you have the time to test, rate and give me feedback too!

Simple  and hard game with nice, cute graphics. The colliders felt kinda off tho.

Hope you have the time to test, rate and give me feedback too!

I think the game needs to present the objective to the player somehow. I was really lost when I tried the game, tried a few things and then just got frustrated. After watching the walkthrough video, I'm guessing not many people will find even the goal for the first level and then all of the work you did for the rest of the game is for nothing.

Also if you want clearer texts (like the ones floating) in unity, be sure to increase the font size, not the scale of the object.

Hope you have the time to test, rate and give me feedback too!

Seemed interesting! Got stuck after the well room since I couldn't find a way out of the two rooms. 

Controls were a bit weird though. Having to use enter, wasd, and mouse together isn't really a smart idea. 

Hope you have the time to test, rate and give me feedback too!

Nice little set of minigames!

I don't really know what that big red thing is blocking the whole view?

I think you need to add the rest of the build folder to the downloadable. Only using the .exe isn't enouhg in Unity games.

The game fits the theme, there is just something very frustrating about not getting  even a hint where the real platforms are. 

The theme was clearly considered in this game! A simple game but hey, it was finished!

I like the idea and there were some nice shaders used in the visual effects. I got out of the map by sprint jumping after the launcher room, and didnt find a way back.

Very nice presentation! Audio and visuals fit well together and look polished.

Good work on completing a jam! I like the idea of the game, but it feels like the smartest thing to do is to let all but one planet die and then just protect that since the comets are coming so slowly. You should incentivize the player to protect all the planets!

Visuals and the setting were neat! The animation work was done well too. I kinda hoped for something more in the gameplay area, but then again, this is not really my type of game anyway. Adding some kind of interaction tutorial at the start of the game would've made it easier to get into the game. 

Good work making a game for the jam! I would encourage you to focus on a single mechanic and making that great instead of working on multiple mechanics and leave them pretty basic.

Nice fast based game! I really enjoyed the power-up system! The sounds and visuals are very fitting and the game has good feedback for the hits. Great work on the jam!

I like the planet arts and the gameplay works as intended. I'm sure you could've made a a fitting background yourself too!

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Good job on finishing a jam! I like the visuals and the idea is neat. To make the game more interesting there could be more different threats, I guess that's difficult with only jump mechanic, but maybe speeding the game up after levels or something. Oh and maybe sound effect for the jump?

Liked the art and the gravity felt nice! The footstep sounds kinda off tho!

I liked the characters in the game, and the effects are neat. The game feels like a twin-stick shooter so it's a shame you're only able to shoot to the movement direction. Also the small fov gives the game unnecessary difficulty that could be achieved in a different way! But these are obviously just my thoughts and good job on making the game during a jam!

I liked the sense of speed in the game and the hit feedback was on point!

I liked the game. Visual style is very clean and fitting, and sounds are nice. There should maybe be a way of selecting all possible units to send instead of clicking the arrow 10 times, but for a short project, very nice work!