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Luko's Path's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #183 | 3.240 | 3.500 |
Game Design | #501 | 2.623 | 2.833 |
Graphics | #509 | 2.623 | 2.833 |
Overall | #575 | 2.392 | 2.583 |
Fun | #602 | 2.315 | 2.500 |
Theme | #789 | 1.852 | 2.000 |
Innovation | #794 | 1.697 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The camera is a bit random at times and i think the unfair platformer theme is a bit clichè here but regardless, i think it is a solid game! Would just recommend you fix the camera a bit.
Currently working on that at the current moment I plan on fixing the camera, the controls and movement, and the enemy AI
fun little game. the only annoying thing is that the player isn't always in at the middle of the screen
That will be fixed in the next version
Yeah men, the music makes it pumped! The oldscool coin sound was also nice. The idea is good. Are you gonna develop it further?
Possibly I just wish I honestly had more time
pretty good, but the controlls and the camera movement needs to be more consistent. I also dont really get what this has to do with the theme.
My thought of the fake floors and and multiple portals makes the game lie to you. Also what specifically did you find wrong with the controls and the camera
Ah, i understand now.
The controlls are a bit too stiff and not very reliable. For example, sometimes when the player is standing on a slope, he cant jump.
For the camera, its vert twitchy, and doesnt always keep the player on the middle of the screen. Sometimes i would teleport and the player for be in the very top left of the screen instead of the middle.
A good game, but I don't see which part is related to the theme. The controls could use some work though.
I'll look into the controls. With regards to the theme my though would be fake floors that you fall into and also the multiple portals as opposed to the winning portal. Thanks for the feedback, If you don't mind me asking what did you find wrong with the controls?
Well, for starter: the character shouldn't get stuck on slopes. You could also improve the jump curves, which is the rate where the player goes up and down during jump. This can improve the game feel immensely.