ReForge Mode
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Recent community posts
I like the concept! Very straightforward. My suggestions are: 1) improve the jumping physics, 2) player should move with the moving platform, 3) I don't see a point why the "reveal block" should disappear if the player can always restart the level, unless the level is really long. Shame that it doesn't have a music though... But overall, a solid game jam entry!
Please check out my game! I would love to hear your feedback and rating!
I like the concept! Though it is quite frustrating to spend all your vision energy, especially with the moving platform. I think if you somehow could combine the two together it will be perfect: like when you are in truth vision, you can't jump or move slowly until the energy is back to full. Also, the camera is quite disorienting. But overall, a fun concept and solid graphic!
Please check out my game! i would love to have your input and rating on my game!
The control is a little bit disorienting, probably due to the background. I think your game will benefit from having some game feels: screenshake, particle effect, etc. I think the bullet is a little bit too small for me to see.
Please check out my game. I would like to hear your feedback and rating on my game!
The melee attack control could use some work, I find it quite hard to gauge how far my attack is. Perhaps adding some particle effect for the attack would help a ton. In later stage, the game basically turns into a twinstick platformer???? I find it amusing and super creative that you basically introduce me to a new genre! Overall, I find it enjoyable!
This is the absolute GEM in the JAM! I always enjoyed a roguelike card games! I will definitely spend money if you make it into a full game! Perfect 5 stars in all category!
If I could ask, how do you architech the code for this? I always wanted to make a card game, but can never wrap my head around how to design the code for this...
I'm glad you like it! Sorry about the bullet sorting layer...
Yeah, that upgrade bug is really annoying. I found the bug several hours before the deadline and I somehow couldn't find what caused it. Two days later, I found that it is because of the distance between the UI and the camera. If we get really technical, my UI is 1000 units away from the camera and the torch collider blocks it from firing. It is a simple fix, but one bug I learned on this jam.
Thank you for your feedback!
Your feedback is appreciated! Yes, there is actually a bug with the collider layering in the UI, I only realized this bug several hours before deadline. I admit the game has balancing issues. For the sprite, it is actually my first time ever drawing in a pixelated art style. The theme is a little bit off in a way that your enemies "lie" by hiding their true forms or in other words: your eyes deceive you. But your feedback will be taken into consideration when updating the game. Thank you!
It's a little bit disorienting with the screen effect and shame that it doesn't have audio. But I like the concept of having to think while doing something. Kinda reminds me of chessboxing in real life!
I would love if you can play and rate my game! It's a top-down shooter with a sinister twist on it! See if you like it!
I like the art style and controls of using both mouse to aim and WASD for moving. Too bad that the game doesn't have audio or simply not playing audio. There are some bugs which I believe can be fixed later. Though I think there is a game balance problem: the enemies keep spawning randomly so you can't actually hit and run. Then there is an unfair situation where the enemies bullet can pass through terrain, while you can't. That makes climbing slopes really hard. Basically, if you have high ground, it's over (star wars reference)
My game is also quite challenging top-down shooter that you should be enjoying. Let me know if you like it and give a rating!