Very simple game but still have good details! Easy to understand. Fits to the theme. Rated!
Don't forget to check my game and rating it, please.
https://itch.io/jam/cgj/rate/476599
Play game
The lying spirit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #272 | 3.092 | 3.092 |
Innovation | #322 | 2.816 | 2.816 |
Overall | #353 | 2.882 | 2.882 |
Graphics | #357 | 3.079 | 3.079 |
Game Design | #357 | 2.974 | 2.974 |
Audio | #377 | 2.684 | 2.684 |
Theme | #472 | 2.645 | 2.645 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hi,
nice little game.
Please feel free to try out my game and rate it here: https://itch.io/jam/cgj/rate/474542
Many thanks,
Kris
Short and sweet.. and polished.. and fun.. and on theme.. and complete. Great entry!
Good entry. You should develop it further, adding more foes, traps and rooms could result in something good.
Good entry. You should develop it further, adding more foes, traps and rooms could result in something good.
As everyone say, the combat system is quite innovative. Movement is a bit too fast for my taste, but the pacing is well enough to keep the game fun :D
Should I rate it? I don't want to ruin that nice number XD
Great game! Love the little twist at the end. Also there was a small glitch that happens when you collect a treasure and then get retry after a game over, the spirit would act as if you collected 2 treasures instead of 1.
Combat frustrating and interesting at the same time. Liked the pace of the game thanks to speed of main character yet would be better if it wouldn't slide when not pressing (like stop immediately). Enjoyed. :)
The most interesting aspect from my perspective was the combat. While weird, it was somewhat innovative.
I really didn't like the unskippable dialogue taking that much space on screen. I had no interest in the narrative. I don't play games for narrative generally, and in this case I had to stop, hammer the Enter key patiently, then carry on.
Rated! Overall great game! Felt like movement was a bit fast.
Please take a moment to help rate mine! Thanks!
I really liked the first room-area, but due to a bug saying the WebGL context was lost, I was unable to get any farther than that, even after 5 reloads. :/ I'm so sorry!
Wonderful! Very cute music and character.
Some critical feedback:
- Work on your menu UI. I assume that you didn't have as much time set aside for this. But just a small amount of polish for the menu would make people have better expectations for your game. I was expecting it to be blegh based on the main menu, but then my jaw dropped when I saw your artwork! The cover of your game is important.
- The player movement was a little too chaotic for me. Maybe if I was playing with an actual mouse instead of a trackpad it would be more comfortable. But the sword swinging felt a little unnatural. I suppose it is similar to what BTP did in the paintbrush game, but for some reason I have an expectation of a sword handling quite differently.
- Some bugs in the game -- the narrator told me that the gate was open when I had only retrieved two of the three the objects. I went down to the original hallway but it was closed. I think that there was an issue of what happens when you start playing the game without clicking through the narration. You should make it so that when the player dies, the narrator does not restart their explanation (even though it was charming dialogue)!
Overall, I enjoyed playing this game, and got excited when I [SPOILER ALERT] saw the game developer (you!) sitting in that room. Good fit to theme.
Congrats on your entry!
Leave a comment
Log in with itch.io to leave a comment.