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RevealBracky'sLies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #189 | 3.364 | 3.364 |
Innovation | #266 | 2.909 | 2.909 |
Game Design | #377 | 2.909 | 2.909 |
Audio | #397 | 2.636 | 2.636 |
Overall | #429 | 2.727 | 2.727 |
Fun | #502 | 2.545 | 2.545 |
Graphics | #715 | 2.000 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game is designed to be obnoxious. Basically what you see is all false. Use Xray vision, now you see the actual level. Use Xray vision sparingly because it has a meter. It might fit the theme, but I don't find it particularly fun to play a game where I have to periodically press an input to play it as it was intended.
The character controller doesn't have modular jump height and there is no grace jump either. This isn't a big deal, because the game is primarily focused on puzzling.
Graphics: Ms paint sprites, default unity blue background, almost no animations... It's quite poor.
Audio: The music is repetitive. I didn't enjoy it. SFX: there's only a sound for killing enemies, I think. Not much going on.
I skipped all of the dialogue as soon as I found out that C does it. No interest in reading. I want to play.
Fun game! Similar Ideas between our projects :) I had some problems with movement but overall very enjoyable!
Cool story, the god brackeys is always watching on us, and the mechanics are fitting very well the game
An improved graphic could have added a lot to the game, as mechanically it's working very well!
Try out our game if you have time :) https://itch.io/jam/cgj/rate/476732
fun game, fun little story. with better visuals i think it would defo be a good one
I had a lot of problems with the movement, but I liked the soundtrack
Dude!!...It was fun!!..Great Idea....And I don't know why some mechanics of the game matches mine 🤣...But It is great!...I loved it...Good job!
Cool plot and music.
check out my game: https://itch.io/jam/cgj/rate/476490
I couldn't skip the last dialogue box of each text stream, also the way the camera moves when the player jumps means that they can't see the floor when in the air. This sort of bouncy camera movement can also be bad for people with certain motion sickness.
Thanks for the feedback. I made the dialog box intentional but the camera movement is something I'm working on for future projects.
There are some really good tutorials and a great GDC talk about how to do smooth y-axis camera. God luck improving your skills. :)