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Walrusware

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A member registered Aug 15, 2018 · View creator page →

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This concept is great well done.  You have already aknowledged the issue with the colours for accessibility but aside from that I think this is very well done. Great choice to include symbols and things to help with matching the cards. This deffinitely needs some tweaks and some polish but it is very enjoyable to play and will be fantastic with some work

This game is so gorgeous. The level of polish is fantastic and the puzzles wre great with some really good progression. Well done I enjoyed this very much. 

I really enjoyed this game but I was not very good at it! Well done on creating a really engaging puzzle. 
Its a bit confusing why the dev names are so hard to read on the start screen and they react like buttons with sound cues but don't do anything. Also sound settings would bee good as the music was quite loud. 

This is a reeally well made game. I love the style of the puzzles and the logic of working them out. Well done. 
I do wish that I was abe to put marks on my map as notes for myself. I know I can use pen and paper but as there is paper diagetically in the game it makes sense to me to be able to put small notes. 
I will come back to this as I haven't fnished all the puzzles yet but I have really enjoyed what I played so far.

This was very interesting to play. I have never seen this mechanic before and I really enjoyed playing around with it. I did get frusrated at the beginning that my shape wasn't deforming with the grid but I think that's because I had already filled it. There's defiitely a learing curve to the process but this is super unique and I really enjoyed trying it out. Well done. 

I enjoyed this idea a lot, it definitely got a bit frustrating I places, especially as I was playing with a laptop and trackpad. I can see how the game works but not being able to move and click at the smae time breaks the mechanic. It would be great if you could have cotroller support. 
Great concept it just didn't work for me with a lack of proper mouse. Well done. 

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I can see what you were going for and it definitly works a mechanic but it fell a bit flat for me. I found it frustrating that I woud get a good swing going and then enlarge my fist only to lose all momentum. With how much the first slows and how short the enlarging lasts its as if you expected the first to always be still in one place when it was made bigger. That is defiitely not what felt intuitive, I want to get a good swing going and then inflate at the last moment to barrel into enemies in a glorious display of destruction. 
I'm really glad you had sound sttiinngs, the in-game music was great but I found the menu music a bit repetetive. Your inclusion of a screen shake toggle was very cool accessibility although I kept my screnshake on.
I would also fix your game dimensions in your page. At the moment the game size you have set is wide and short which makes the game very small on the screen where fullscreen is basically mandetory. If you've built your game for 1920x1080 then I would rcommend setting the screen size on itch to 1280x720. That will give you the right aspect ratio and fit nicely on the screen without being so small. 
All in all this is a well made game with some great thought put into options and polish, but wasn't fully to my taste. Well done. 
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Thanks for playing. I did intend for a proper tutorial but I ended up having to scrap the tutorial mechanic and ran out to time. 
The houses not shrinking with you when you zoom in is a known bug, unfortunately i was unable to find and fix it n time. I dfinitely wanted the hints to be hidden at the start so that people could try and solve things themselves but it seems I didn't make it cleear enough that the hints would stay open even if you closed the tutorial so peopel didn't have to keep reopening it. 
Hopefully my next game will be even better

Thanks so much for playing. These are some amazing comments and I will dfinitely keep them n mind for the future. I had no idea that quit crashed the game so I will dfinitely keep that one in mind. 
A gameplay  tutorial was definitely intended, along with more juice and fedback when clicking and placing houses. Sadly, as jams often go, I ran out of time and had to scrap the machanic that would have become the tutorial and I nded up forgetting about sfx while fxing bugs. 
I really appreciate your detailed feedback and I look forward to makig better games in the future. 

Thanks for playing. If you turn the hints window on then it stays on even if you close the tutorial. Maybe I should have put it into the settings instead because a couple of people have assumed it closed as well. 

Thanks for playing. Sorry to hear you had trouble with it. You should be able to make a house for any of the listed animals and they should automatically respond when you place the right size house at the right scale. 

Oh no! My intention was to have them move to the right house after you place it, but because of my wonky coding on my part I couldn't get their positions to line up nicely. I assure you they were very happy. 

This was an interesting mechanic with having to got deeper inside of spaces to clear out all th enemies and the idea of stopping them spredding was cool. I did find the controls very frustrating at times and would have prefered a traditional WASD movement rather than tank controls but that is just personal preference.
Honestly the themeing of this gamee put me off a bit from wanting to play it but thee mechanics were solid well done. 

Ths is an amazing idea and the game is absolutely beautiful. However it was infuriating to play. Often there were no places to stand without notes and even hitting thee samee note twice would resart the progress. I feel like the aesthetic vibes are goig fro a zen game but the difficult gameplay had me not even payng attention to the artwork by the end. 
Very well made and gorgeous, well done. 

This is a fantastic game. The mechanic is simple to understand and you play with in various ways. I did find one of the early levels, maybe level 2 or 3 spikes high in difficulty and then the levels after felt much easier and ramped up smoother. The movement of the blob was a little slippery at times, which I understand because of the wet paint, but occasionally felt a little frustrating on some of the more precise jumps, or when paint was low and careful steps were needed.
That all said this was a joy to play.  Well done

That is indeed a bug you are supposed to only be able to place them on the ground or on other houses. I just wasn't able to find the cause and patch it in time.
Thanks for playing

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This is a really cool mechanic. The movement was very slippery and so it was sometimes hard to judge jumps, plus the music didn't always seem to play when pressing P but other than that the game was very polished. The aesthetic is great and the puzzles were never too challenging to become frustrating. 
Well done for getting this completed as your first project you made a great game. 
(edit: spelling)

This was a very interesting showcase.  like the concept and the mechanics were simple to understand. I did thik I had soft-locked myself at one point because I moved forward withut picking up the lazer but fortunately I stll had it in the next level although it took me a little white to figure out that I could swap between using it and carrying things. 
It was quite difficult to see where I was going while holding bigger objects, and your settings page didn't see to do anything. Other than that is was enjoyable and had some nice polish, well done. 

Thanks for playing. Sorry about the soft-lock. I did add an undo for the last house placed so that peoopel had a small chance to remove incorrect buldings but I know that only goes so far. Thanks so much for the feedback.

This game was really interesting but a bit too hard for me, I had a lot of trouble staying inside the blue orbs to collect energy. The sound design for the catching section was great but the music for th dodge section was a bit grating for me with the high pitched drone. 
A really polished game that plays well.

Very look looking game with a lot of juice and feedback well done. Some of the clicky sound effects did make me feel a bit rough. This game is quite hard to play on trackpad because of needing to press mouse and move at the same time and I wish thorwing the bots was a bit easier. Still this game has an incredible amount of polish and was enjoyable. 

This is a really nice puzzle game. Thee grid did rip m up a bit as for somee reason I assumd I could only throw the robots in a straight line but I got there eventually. I love the leveel progression and how you taught the meechanics lik the button with a face needing any robot etc. Very well done I really enjoyed this a lot. 

Thanks for playing. I definitely wanted to buildings to zoom with you when you held them but I couldn't get it to work reliably so I had to cut that for time.  I purposy wanted there to be low tension for the game as origionally it was going to be able matching more complex shaped houses to animals but again time contraints got away from me so I ended up with only 3 shapes of house. 
I'm glad you can see the potential and I'm still proud of whatt I managed even though it doesn't fully match up with the inital indended experience. Thanks again. 

I really enjoyed playing this. It took m a whle to understand how the colours were mixing and I could dfinitely do with a littlee guide becaus remember how everything combined was a lot. Also as the output pipes need a one-way connecting to functon it would be nice if those were just placed by default and locked as theey really aren't optional. It would also benefit from being more clear when the solve was found. I redid a bunch of pipes becaus once I thought I was finished nothing happened, only to realise the top of the screen said 9/9. 
Great gam, ts going in my GMTK 2024 faves list. Well done. 

An interesting twist on snake well done. I did fel like the speed of the rats was a bit jarring, they didn't seem to be moving in time with everything else which threw me off a bit but I really enjoyed the concept. Also I appreciate the sound settings as the volume was incredibly loud by default

I enjoyed the mechanic but after a point I did feel like I was just pressing the buttons wth no tactical choice. This is often how I feel about those kind of gam anyway. I didn't seem to come across any power ups as I was playing so I don't know if I didn't get far enough or if I just missed them. 
A solid mechanic and some nice audio effects, well done

This was gorgeous. The art style is so nice and the really clean UI iis fantastic well done. I really enjoyed building up my kingdom and working out thee best way to placee everything. 
I did get a bit confuseed because sometimes when I placed my 3 iles down o new tiles would show up forcing me to use a discard to refresh them. Ultimately I lost the game because then I pressed discard no new times showed up again. I'm guessing this means I ran out of cards, I'm not sure if I missd it telling me how many I had left but  wasn't aware of running out so it really came as a surprise. 
Rgardless of thiis the game was excellent and I look forward to playing it again. 

This conpect is fantastic. The aesthetic is great and everyhing is really smooth to play well done. 
I wish you had sound settinsg as the music was quite loud and got a bit repetitive. Also it was occasionally hard to targe ceratin enemy parts, both because they got small and also because the tooltips were covering the enemy. The tooltips were great and very useful, howevr just offsetting them from th mouse a bit so thatt there were't totally overlapping would be very useful. It was also a bit jarring to have the enemy attack immeditaely as I press the finished button, I couldn't really tell what part of me they were attacking. It would also be very nice to see what body part each of my patches affected when I chose them. 
An excellent game, I really enjoyed it very much. 

Absolutelly beautiful game and I love the aesthetic of space turtle with a landscape on its back. Unfortunately I struggled with the gameplay. It took me a while to realise how to turn to line up my shields and the first enemy I came across was shilded everywhere except its south but getting behind it to shoot the unarmoured spot was a nightmare because of course it kept turning towards me.
Gorgeous game but was a bit frustrating at times

This was very enjoyable and really well polished well done. 

This is a really fun and interesting idea. I do wish it was faster to reload bcause sometimes I would make a mistake then I would have to wait for her to get to the door and thn retry and wait for level to reload and pan to show m the goal again. It would be really nice if I could just hit R and reload the level as soon as I knew I missed a bottle. Sound settings would also be nice as this was very loud and the jumps were sometmes a bt precise. It didn't feel like any coyote time was applied which would help a lot along with variable jump height to be able to adjust for this jumps better.
All in all this was well made and a cool premise. With some tweaks it would be awesome. 

The idea of a zen game about just getting as high as you can is cool, but this was a bit janky. I often go caught on geometry that looked very climbable, or the camera clipped through walls.  Great idea, the execution neds a bit of work. 

This was very fun to play and see the story unfold. Well done. 

Thanks for playing. 
The original concept was to have the animals be certain shapes (so a giraffe would be a box with a tall tub coming off it) and you would have to place house pieces to make the right shape at the right scale. Unfortunately with  timeconstraints etc I had to simplify the idea a lot to just zooming in and out and only having 3 shapes of house to choose from.

This was very frustrating at some points bcause of the precision but that's just personal prefrence, this isn't the sort of game I would play often. Still a well made game for the jam well done.

This was fantastic. A really cool mchanic for puzzles well done. The last one took me a minute to realise  could unplug things. Very cool game

This was fantastic to play and very silly. I have been seeing people's images in the dscord chat for days. Well done

I really love the concept of this and gave it a good go but unfortunately Ii really didn't understand what I needed to do. I was filling the littlee squares with pieces up and eexpecte dthem to make individual towers because of the warning that towers much b complete to be placed by when I went to place the tower all my space pieces when with it as one big machine. I really couldn't grasp what I was aiming to make. 
Great concept though. 

This is a rwally good little puzzle game well done. It feels good to play tthe sounds and feedback is nice. This is definitely the sort of game that I could sit and play for a long time. 

This is not my type of game unfortunately. I don' have the patience for it. However iit fits the theme well and I know some people are going to really enjoy battling through the levels. The aesthetic is also great with the blueprints and everything. Well done.