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A jam submission

Ghost TapeView game page

A proof of concept for a found-footage, Silent Hill inspired game.
Submitted by Cian Rice — 6 hours, 35 minutes before the deadline
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Ghost Tape's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#103.4664.143
Sound#113.2273.857
Overall#123.1473.762
Engagement#152.7493.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

man, i wish i didn't get softlocked after the first VHS tape because this absolutely rules. Like, you really have something here man, from the concept to the visuals to that intro like, moodwise I would eat this up. INSANE you got made in RPG maker like, I couldn't imagine how much you had to work around to get this, serious props for that. please keep working on it, i will 100% play on release.


Also did anyone else get softlocked after the first VHS? I'd like to keep playing, but I basically can't interact with anything after that point. I think the corpse in one of the preview images is supposed to spawn, but for me there's just a big void.

Developer

I appreciate it! 

Can you tell me more about the soft lock? The corpse doesn't spawn, but what else is happening at the time you get stuck?

Submitted

nothing else really, i'm still able to move around freely. Neither of the book cases do anything, the door leading further into the building is locked, and I'm still able to leave the building and walk around the outside. There's a black pit in the middle of the room I can't walk into or interact with

Developer

Very odd. This has happened each time? Once you return to third person, you should just be able to see the corpse and interact with it to get a key and unlock the door.

There's another character later in the demo who I noticed didn't spawn one time, but I couldn't repro it and I'm curious if there's something else going on in the 3D side of things that's happening here (and if so another reason to not be using it for a full game lol)

Submitted (1 edit) (+1)

The opening footage is insane -- I was super engaged right off the bat, really dug the music. The concept is a great concept, excited to see it develop!

Submitted(+1)

You have something special on you hands, man. That Intro alone had me SEATED, and then seeing the 3D RPGMAKER ASSETTS was a moment that had me floored. Visually, you knocked it out of the park in almost every area. Only thing I'd say stuck out to me was the Blur/grain. For the most part, the grain was fine and served its purpose to add to the mood. Other times, especially in the VHS sections, there was so much blur that I had NO clue where I was going and what I could interact with. It doesn't help that the movement is a tad clunky at times, but eventually I got a hang of it. The VHS sections themselves are sorta the star of the show, as the little scraps of narrative are trickled to the player through them, and I'd be lying if I said i wasn't interested to see what the whole substance and dream bits mean! One thing that stuck out to me that I love is how you wear your influences on your sleeve. Dr. Ito, Dr Sunderland, The opening mirroring SH2's pretty exactly, the substance... THE DOG ENDING... I can tell you had fun with the ideas you had kicking around.  Good artists borrow, Great artists steal and all that. One thing I'd love to see in the full version is more puzzle elements tied to the VHS segments. As it stands, the VHS segments serve to just give you a key that wasn't there before most of the time which is cool in its own right, but is only the beginning of what crazy stuff you can do with the concept.

All in all, this is a great proof of concept with a lot of fun ideas that I can't wait to see more of! Great work dude! 

Developer(+1)

Scrumbo has chimed in!!!!!!!!

All valid feedback, and all aligned with issues I took down myself before submitting, so that's good at least. The grain / depth-of-field issues proved very hard to find a good balance for, so while I wholly agree on how it makes things hard to see and figure out where you're going at times, I kinda left it that way (rather than going to the opposite extreme of having it look clean and crisp) because I wanted to obstinate lmao. And all this feedback is largely why I won't use RPG Maker for the full version - it'll compromise the experience I intend to make too much. 

The full game I intend to make will be far less in your face with references but to create a framework for a public prototype, this felt a fun way to just throw in a bunch of obvious gestures to things I love.

Submitted

Good to hear! 
Honestly, I’d keep at least SOME of the references. IMO they were super charming, but I can see why people would maybe raise an eyebrow at a point LOL.  

Good stuff dude!!! 

Developer(+1)

I will always pay homage, just in (hopefully) more subtle ways