Gahhhhh. When did you download the new build? We were having this issue last night, but after some troubleshooting and fixing I uploaded a build this morning that should have fixed it.
Cian Rice
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Thanks! The build that brings it to the level of "what I thought I'd have by the end of the jam" should be up this evening, so not too long to wait now, haha.
It's interesting you bring up Dept. Heaven - that wasn't really a conscious influence on the work here, though I can also see it (and Riviera is influencing the RPG Maker remake of my GameBoy game). It was largely seeing the new Gundam series from Khara being revealed, playing some Radiant Silvergun on Steam Deck, and also kinda the UI of stuff like Neon White and deciding to try and evoke the vibes pre-teen me loved when watching Toonami after school back in middle school.
Very odd. This has happened each time? Once you return to third person, you should just be able to see the corpse and interact with it to get a key and unlock the door.
There's another character later in the demo who I noticed didn't spawn one time, but I couldn't repro it and I'm curious if there's something else going on in the 3D side of things that's happening here (and if so another reason to not be using it for a full game lol)
Scrumbo has chimed in!!!!!!!!
All valid feedback, and all aligned with issues I took down myself before submitting, so that's good at least. The grain / depth-of-field issues proved very hard to find a good balance for, so while I wholly agree on how it makes things hard to see and figure out where you're going at times, I kinda left it that way (rather than going to the opposite extreme of having it look clean and crisp) because I wanted to obstinate lmao. And all this feedback is largely why I won't use RPG Maker for the full version - it'll compromise the experience I intend to make too much.
The full game I intend to make will be far less in your face with references but to create a framework for a public prototype, this felt a fun way to just throw in a bunch of obvious gestures to things I love.
I didn't get to finish my game and won't have time to before the deadline so I decided to put up what I could (missing some stuff sadly) but my game is/was meant to be a retelling of Orpheus & Eurydice through an MMO chat log in a game like .Hack where if you die in the game you die in real life.
I built it in Twine (using Sugarcube format) and imported it to Unity using Cradle.
There is a surprising amount of polish for a 48 hour rhythm/music game here, visually at least. I liked that I got a sense my notes were being hit not just through the level of accuracy being displayed, but through the subtle animation of the now-bar / strike zone. I like the simple narrative you have goin as well and the art is really nice!
The big issue I found is that the polish may have come at the cost of gameplay? The detection of player input is good (a bit too leniant) but the inputs i'm hitting didn't really make me feel like I was actually playing to the beat or the music. It felt very much like a faux-rhythm game in that you're being awarded for pressing buttons accurately but they don't feel connected to the song at hand.
It's still a super impressive end result for a 48 hour jam though!
A list of questions asked with answers.
Have a question? Reply to this thread and I'll do my best to provide an answer.
- Can I create art assets in advance of the jam/use already made assets?
- For me, this is a letter of the law/spirit of the law thing. If you are making a few pieces of art for your project prior to the jam's official start, that's fine. But in the spirit of things, don't go making ALL of it before the jam commences.
- Can we combine modifiers?
- Yes! If more than one modifier is being used, that's fantastic!
Hi all,
I got a question on Twitter about the jam, and am going to provide the (rephrased, as I interpreted them) questions and answers here. If you have questions, please post in the soon to be made Q&A thread.
- Can I create art assets in advance of the jam/use already made assets?
- For me, this is a letter of the law/spirit of the law thing. If you are making a few pieces of art for your project prior to the jam's official start, that's fine. But in the spirit of things, don't go making ALL of it before the jam commences.
- Can we combine modifiers?
- Yes! If more than one modifier is being used, that's fantastic!
Okay, here's the big thing.
This jam is being slightly retooled. There are two people participating at the moment, not including myself. I don't want to kill the jam because only a few people joined but I do believe we can get more people involved. Not before the starting time, however. This jam is going to happen this week but as a super low-key thing. I ran into health issues before I could finish up some announcements to get the word out, won't even be able to make a game myself as such, and still want to make a Murakami-themed game. There will be a successor jam for this in the coming months with new and more modifiers and a bigger push.