Hi everyone,
Prototyping is over, time to make your games!
Prototype Reviews To wrap-up Prototype, all submitters and contributors can now access and vote on the submissions. You have 4 days to review prototypes from the other teams in a number of categories. We ask that you prioritize entries without votes and do not vote on your own projects.
Reminder: all of your team members should be listed as contributors on your submitted project. Whoever is hosting the project on their itch.io account needs to go to the project navbar, go to More->Admins, and add the rest of your team as admins. This will make it so that they are listed as Contributors on your jam submission.
Voting Criteria:
- Playability
- Promising Idea
- Aesthetic / Feel
- Use of Themes
If you don’t manage to submit for Prototype in time but get something ready within 48 hours please let us know. Contact Parker - IndieCade on the Discord server or parker@indiecade.com ASAP. Due to the spirit of this jam, we’re more lenient on the sprints, but the final Climate Jam submission will be a strict deadline to be considered for the awards.
Sprint 3: Production Greenlight Jam co-creator Tyler Coleman explains the Production sprint:
Your third sprint is Production. For the next two weeks, you want you to implement what you’ve learned from prototyping, solidify mechanics, and flesh out your projects into fully playable games.As you build out your projects, keep in mind how each individual choice you make in game mechanics, aesthetics, and writing might further complement and engage with the themes of the jam.
Sprint 3 Submission Submit a fully playable game.
Submissions for Production are due by July 13th at 12pm Noon, Pacific Daylight Time. Submit your Production materials here: https://itch.io/jam/climate-jam-2024-production
Do not submit to the main Climate Jam itch.io page!
Ranking Once again, after Sprint 3 ends there will be a 4 day period to vote on the other submissions. Here are the criteria. You should be thinking of these as you work on your own project.
- Interesting Gameplay / Fun
- Likely to Release
- Smooth, Polished & Bug Free
- Aesthetic (Art, Audio)
- Use of Themes
Through Line Challenge Here is an optional task for the week, to help deepen the themes of your game:
Games can have an impact in many different ways: informing, inspiring players to take real world actions, and more.
What do you want players to take away from your game, particularly in regards to climate awareness and action?
Consider further ways every one of your game development decisions, from mechanics to sound and visual aesthetics to dialog and story, might strengthen, complement, and engage with your game’s intent as effectively as possible.
Post your responses in the #through-line channel on IndieCade’s Discord server.
Climate Jam Mentor Session with Chase Bethea! Award-winning video game composer Chase Bethea is holding a live session about music palette designing for video games for our jammers! The session will be on Sunday, June 30th, at 1pm Pacific Time.
https://us02web.zoom.us/j/84727538300?pwd=UlZix4AxTs9JJa24PgToQ9orZwhgXc.1
Reminder: Cohorts and Mentors Many of our teams have been placed into cohorts, groups of teams that are there so you can give/get feedback, help troubleshoot, and playtest with some of your fellow jammers. This becomes more essential as your prototypes solidify into playable games. If your team has not been added to a cohort and would like to be, just let us know on the IndieCade Discord server! Also on the server we have a number of jam mentors, post your questions and get their insights as you develop your projects.
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This is the longest and most critical sprint of the jam, so manage your time well, focus on the core elements of your games, and good luck to you all!
Regards, The Climate Jam Team