Wow this was great!! Top notch game that was short and sweet :)
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RAWR Bucks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.286 | 4.286 |
Art | #1 | 4.500 | 4.500 |
Fun | #2 | 4.000 | 4.000 |
Game Design | #2 | 4.214 | 4.214 |
Use of Coffee | #8 | 4.214 | 4.214 |
Sound | #9 | 3.429 | 3.429 |
Special Theme | #10 | 3.214 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I loved your game! It was so much fun to play, easy to understand but hard to play (especially the coffee grinding part).
Awesome and cute little game. Really loved creative mini games and especially the artstyle, the best so far imo
Fun game! I loved the art and the mini games were cool! I liked how all the games were so great with different systems in all of them! I make a bad coffee though
Very cool game. Art was amazing and the mini games were very creative. Good job.
Fantastically cohesive! The theme clearly informed the minigame concept and the minigames themselves were excellently implemented! Great work! (Also I had trouble getting my Godot 4 beta2 to export to web, can I ask how you got that to work haha)
Thanks so much for your comment! :D It was a lot of fun to come up with the different scenarios of "Make Coffee, but Kaiju" ^^
We absolutely struggled with it as well, but managed to make it work by setting up a html file with the contents of https://github.com/godotengine/godot/blob/master/misc/dist/html/full-size.html and setting that as the "export shell" in the godot export settings. That said, there are several things not working in HTML5, such as GPU Particles (we has to re-do all particles as CPU ones <.<), some weirdness with how Images are held in memory and it also doesn't seem to want to run in all Browser/OS Combos, as we unfortunately only found out after the submission deadline.
Its like a wariowares, and I maybe shouldn't have found the tooth part as difficult as I did but thats okay, it was still nice.
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