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RTS Games

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A member registered Dec 04, 2021 · View creator page →

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It was announced, I am happy with my ratings. But especially for the 

@ghoulbroth

good job man, you deserved that

I assume most of them just bug fixes and error fixes. There are plenty of submissions which wouldn't start or couldn't be downloaded (Rar)

Latte is almost a tradition for me. Even when I don't really need coffee, I drink anyways. And it is not about a drink, it about the atmosphere

I find this game really funny, the cutscene and the sugar cube themselves. The way sugar cube fall so hard that can cause loud crash sound and camera shake is so absurdly funny. Otherwise nice arcade

Cool game, it has an interesting idea. But unfortunately the control here is kinda hard. I would personally recommend to update game now rather than after voting, because there is no rule gainst it in overview and I think Host will understand.

Thank you for the comment. Yee I barely made it to the deadline, thus there is little to no explanation. Didnt played "The Beginner's Guide", but I think I will try playing it in times

Its official, the best game here so far, haha. The unique Tetris mechanic, art style, music everything is so cool together. Its really a shame that only 6 people have voted here so far, this game deserves much more, maybe even remake into a full game :)

Thanks, I really put effort into making the right atmosphere

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Awesome and cute little game. Really loved creative mini games and especially the artstyle, the best so far imo

Why not? It isn't written against the rules

Cool shooter game. Really liked unorthodox control, just like in real boats. Though, I would REALLY suggest you to upload your game in zip, because not a lot of people can open it from rar 

Solid game. Reminds me of Papas games). And just some fun remarks I really find it funny that someone can order large or medium size lungo, you can imagine how their day will go after that

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Maaaan. This is very interesting idea! Even though it is not computer game, your idea is actually worth putting into production imo. I can already imagine what new coffee types could be created, haha

Thank you. I intended to be here no end, because that way I wanted to give a player an idea of this routine. There is no point or story just a routine. Hope this doesn't sound depressing

Challenging game this is. Liked the unique "bounce" mechanic here. After some time of practicing gets easier, though those unreachable upper located windows still hard to hit. Really like this game

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Very cool game man! Really loved the varieties of the maps, and this cool looking zoom out and in effect in MNM-Quake. My only concern is that Color Craze is kinda hurting eyes, yet this could be easily fixed, yet it also my favorite level, this fake obstacles really reminded me of Geometry dash and its invisible blocks like in TOE2 (Who played will understand).

Interesting novel, I see the potential of the story. Though don't wanna lie, Sal and Clash looks kinda disturbing, maybe because of uncanny valley effect. But this game was made from a week period, so it is understandable. Great job otherwise!

What a cute looking game. To be honest this hypercasual games are not my type, but it was cool to play this game as it reminded me of those old stack the blocks games on old mobile phones

Nice lil game you have. Don't know why, but reminded me of sweet times, when I played Diep.io. 

Ohh yee, I had used winRar to pack the game. I updated the file, you can now open with zip

Hey there,

Sooooooo It took much more time than I expected, due to personal reasons and big amount of work. But the code is overhauled and it will significantly simplify future development. However this game has lost it priority, I will update it, but in much slower pace, until it will receive some attention. Right now I will Focus on improving main menu and only then I will start working on some fun stuff!

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Hey there, I am interested in joining your team as a programmer as well, if you still have free spots left. I am an indie game dev, who works in Unity and C#. My games you can find in my profile. My discord tag: SwordMaster#0759. Feel free to contact me

Hey guys,

I have decided to modify and finish my game jams projects, and first one would be Battlestations, which was created in 2 weeks. This is roguelike game, so your goal is to survive as long as you can, using spells and weapon to progress and upgrading stats along the game. But this game has one special mechanic, which is overload, after casting spells way too much, they can overload and cause harm to both player and surrounding enemies. I am planning to modify UI, rework balance and overload mechanic, add more enemies and maybe more weapons choices. My current goal is to overhaul code to ease out future development. Nevertheless the game itself is available in my profile. Stay tuned if you are interested!

The game is nice for a beginner. And I really liked the concept! Keep it up, with more practice comes skills!

Thank you! I am very inclined to make unbeatable games, so I guess that was my lucky limitation, hah

Hi

That my second time participating in a game jam, so please don't be too harsh

Hello everyone, after about a year of development, my first BIG game project has been done, which is free by the way (Though available for Windows users). This is a game about surviving in a harsh islands, with extreme sharp weather fluctuations, not only the weather of an islands change really fast, but also its habitants adapt in it, changing them. Your goal is to survive as long as you can in this environment

Go check it out and don't hesitate to leave a comment, the game is still "Raw", so any feedback or constructive opinions are welcomed.

https://rts-games.itch.io/adaptation-trial

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Hi there, once again I am late, the development of tutorial took more time than intended to. But it was worth it

It will teach you the essentials, but you still have to experiment also by yourself to learn all of the game mechanic details. Unfortunately, I didn't had time to solve bugs, last 2 weeks I am going to spend removing bugs  and doing some balance changes

Hi everyone, so today it is 7th February, a bit later than I expected for a new post to be published.

 So I added a slight fog effect into my game, to give more dimension to the map

Also more difficulty and more strategy like decision-making aspects were added, like self-collecting buildings.

Some balance changing have been added like hostile creatures being more aggressive and stronger in normal environment

Next week I will add:

  •  Complete tutorial level, as my game is pretty complex and not intuitive.
  • And a little more of balance changes and bug fixing

I will not give any promises, but assumed date of game being published would be near the end of February. Unfortunately, this game vlog is pretty short, contrary to my belief for prolonging this game for another month, but I believe I spend too much time on it and have to move on

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To be fair, some people updates their games after deadline, I saw it in a submission feed, guess you could also update yours since it is just to  make a game at least playable. But in case, I am a newbie to game jams, so I don't really understand rules entirely, so I guess, it is up to you to decide

Ok, I actually searched about this problem https://itch.io/jam/lowrezjam2016/topic/20616/can-we-update-our-games-later-post...
Here are no specific rules about post-game jam updates, so the answer from there could be applied here also. In short, you can update post game jam. Though I would add, to keep the spirit of game jam, I wouldn't recommend adding new features/levels and so on.

Is that a reference to that "Would you take 1 million dollars, but a smart immortal snail will always know your location and can kill you once it touches you? ". Quite sure it is, and it is goddamn smart

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It is a shame, that this promising game has this severe bugs. It is not even the lack of texture, that kills the experience, but a FOV, you cant play for a long time without feeling sick. Hope you would fix those bugs, without losing sleep, I myself had sacrificed 4 hours of sleep to finish still raw game and this was painful enough, you still got a lot of time!

Simple, yet fun mechanic!

Considering that this game is made under 4 days is unbelievable actually. Really well polished and creative game

Hi there, Thanks for feedback, I had removed inclined platform level, because I couldn't find any use of them in the game.

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Hey, yee I barely made under the deadline so many aspects of the game are not explained. So abilities are automated, like shield will automatically activate once you were hit. About health, here I actually haven't fixed this bug. I will fix them in the near future

And to make past huge gap. If you noticed the red marked turret's knockback is strong enough to get you to another side. Just get hit by it, there is a platform facing the wall. This wall will stop you just over another platform that will catch you

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Almost finished

So hello everyone, my first time here posting a blog here. A game I has been working for almost a year is a Survival game, something similar to The Forest, but with one main difference, which I will explain later. Called "Adaptation Trial", here there is no end goal, just survive for as long as you can. 

Gather resources

Build houses


Collect food

Craft items

But being very invested in RTS (Real time strategy) games, I wondered if there any element from RTS that could be implemented and so the weather system was added as a main mechanic of the game, inspired from Rock-Paper-Scissors mechanic in RTS like Age of Empires 2.  The idea behind is that to effectively survive in one environment weather state you need the resources from another environment weather state. There are 3 weather states: 

Normal

Harsh Cold
Extreme Hot

Most of the game is finished, but still requires for mechanic polishing and bug solving. My goal before 6th February would be:

  • Make normal weather a part of the mechanic (And overall mechanic overhaul)
  • Play test and find some bugs
  • Add slight fog effect
  • Add an infinite (or at least close to) ocean to not let player fall out of the main terrain


Even though it is not my first time making games, but certainly the first time making a BIG game for a public, so constructive opinion are welcomed