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Sugary Descent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Theme | #3 | 3.846 | 3.846 |
Use of Coffee | #12 | 4.000 | 4.000 |
Overall | #19 | 2.846 | 2.846 |
Game Design | #20 | 2.769 | 2.769 |
Sound | #22 | 2.462 | 2.462 |
Art | #25 | 2.615 | 2.615 |
Fun | #25 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the music and art :) The game is a little tough but I think it fits the theme very well!
I love how you came up with such a creative idea to implement the theme sweet together with coffee! The mechanics are a bit hard to tackle, but when slowing down at maximum my mouse speed I managed to stay alive a bit longer. Well done!
Cool game, it has an interesting idea. But unfortunately the control here is kinda hard. I would personally recommend to update game now rather than after voting, because there is no rule gainst it in overview and I think Host will understand.
Its a cute presentation, but something is off with the sugar cube's hitbox because he's always flying over the cubes.
We tried making the hitboxes a bit bigger to make it easier to land on, but I think we must have messed something up - we'll make sure to fix this after the voting ends. Thank you for playing our game! ^_^
Pretty difficult game. Found it very difficult to jump to a nearby cube. Other than that good game. Visuals were very cool though.
Apologies for the difficulty - we ran out of time to do playtesting, but we'll make sure to do this next time. I'm glad you liked the visuals - thank you for playing our game :D
Forgot to mention I really like the cover art; the way the word descent droops, and the sugar cubes falling - that is brilliant!
Thank you for the kind words! :D
This was a tough game for me, but perhaps someone more suited to playing computer games would have a better time of it. I'm not used to the WASD movement. :P (I usually play more mobile games.)
Thank you for playing our game! ^_^ I can agree that the movement is a bit tricky - unfortunately we didn't manage to get much play testing in, but we'll make sure to spend more time improving the difficulty next time!