It's a very simple but satisfying game that I had fun with killing time for a few minutes
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Time To Go Home's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Rating | #11 | 2.789 | 2.789 |
Innovation | #12 | 2.579 | 2.579 |
Theme Implementation | #12 | 2.632 | 2.632 |
Artistic Quality (Visual / Audio) | #14 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord tag (Name#1234)
TediousRhombus#8754
Discord tags of team members
TediousHexagon#4908
Comments
it was mostly towards the end on the rocks that i got flashing. it wasn't intense or anything, but very noticeable, if that makes sense. i can get how its hard to implement a theme on a simple game like this - and i really, really don't mean simple as an insult. i think its a good thing and adds to its charm - so i think the best way to do so would to make it just a bit more obvious. by that i mean just more feedback to know that my shooting is getting less effective instead of a number count at the bottom. 'cause i'll be honest, it took me a minute to notice that there and i had no idea what was supposed to be happening.
i don't think i've found the secret yet, i've gotta look more. this was honestly the most frightening and immersive experience i've had playing submissions for this game jam - i've never seen a real porcupine before and i can only assume this is an extremely accurate and detailed depiction of them. the guitar when i finally got home was pretty wicked, too
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