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Brick Cars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #3 | 3.162 | 5.000 |
Overall | #5 | 2.720 | 4.300 |
Theme | #5 | 2.846 | 4.500 |
Overall | #5 | 2.846 | 4.500 |
Complexity | #5 | 2.214 | 3.500 |
Gameplay | #6 | 2.530 | 4.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
By the way, I noticed that you used two meanings of the word "console": game console and console application. It's funny. :)
I did it? Where? I can't see. I only remeber using the word "console" referring to the Brick Game, and I used the word 'terminal' taking about the command line console application lol.
Edit: Now I see, you're right. I guess that word was the cause why some people get confused about the topic. It seems to be somewhat contagious.
Nice game with good implementation. I liked the color scheme. A very good project. There is a lack of display of already accumulated points. There is no feeling that you are achieving something until you die. It would also be nice to hear some kind of sound. I lost some FPS. But definitely a great project! Keep it up! Good luck to you!
Thanks! I agree with you respect points, but the problem is that I can't write with real fonts in the terminal since I use termloop in pixelmode. I may try putting it in the bottom side of the case xD. However, I'm thinking in remake it with a graphical framework using go, and adding sounds and other stuff. I have found golang so wonderful and I would like to learn more about it (even if that means lost some FPS sometimes, excluding my questionable rendering methods).