This adventure keeps going from Fitzroy Dives Deep and I am loving it as much as this one. Am I wrong or it was easier to advance on the previous one? Great use of color, great melodies and the classic playability I expect on these games. Congrats!
I completely missed your post. Thanks I really appreciate it.
You are probably right that it is a bit harder (I am good at the game so have difficulty being objective about this), this wasn't intentional apart from adding a timer.
Is there anything that specifically makes the game such as the timer, spikes, enemies, etc or is it some combination of everything?
I do plan on updating the game (just like last year) to address the bugs (v1.1) and address the difficulty (without redesigning the levels) and a few features I didn't get to originally (v1.2).
Thanks, colourful is definitely one of my aims for the graphics.
Nice to know someone noticed the green mode, as I have a GT64 I like to be able to support it even if it is true that not many people would actually play in green.
Comments
This adventure keeps going from Fitzroy Dives Deep and I am loving it as much as this one. Am I wrong or it was easier to advance on the previous one? Great use of color, great melodies and the classic playability I expect on these games. Congrats!
I completely missed your post. Thanks I really appreciate it.
You are probably right that it is a bit harder (I am good at the game so have difficulty being objective about this), this wasn't intentional apart from adding a timer.
Is there anything that specifically makes the game such as the timer, spikes, enemies, etc or is it some combination of everything?
I do plan on updating the game (just like last year) to address the bugs (v1.1) and address the difficulty (without redesigning the levels) and a few features I didn't get to originally (v1.2).
Lovely game and full of details.
Very colorful but also counting on a green "shader" for monocolor monitors.
Like every year a very good job.
Thanks, colourful is definitely one of my aims for the graphics.
Nice to know someone noticed the green mode, as I have a GT64 I like to be able to support it even if it is true that not many people would actually play in green.
Great job! This looks like fun.