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Orb Collector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #88 | 3.000 | 3.000 |
Idea | #90 | 3.500 | 3.500 |
Visual | #112 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Name - Surname / ชื่อ-นามสกุล
Saksit Wetwitayaklang
Student ID / รหัสนักศึกษา
66070501054
Section / เซค
Tell me about your game / อธิบายเกมสั้นๆ
The objective of this game is simple—collect as much as orbs as you can before you meet an inevitable death.
How did you use AI Navigation in the game?
The application of AI navigation is implemented in the movement of the enemies chasing down the player.
Do you have any problem while developing?
Of course. Speaking from my experience, I think there wouldn't be any projects that involve programming without recurring episodes of psychological breakdown in conjunction with triumph and motivation when things finally work my way. It's as though it's some sort of a norm where even if you have followed every single step in the tutorial video, counterintuitively, the results would sometimes come out distinctively different from what is shown on the screen.
What part about your game that you liked the most?
The things I find really amusing are, surprisingly, the bug where the character starts ascending above the ground when walking backward. In all frankness, while I was working on the game, so hard did I try to resolve the bug in question that I ultimately gave up and decided to include it as a feature, writing some extra lines of code so that the player would respawn whenever they fall off the map or reach a certain height while flying.
Did you enjoy developing this game?
It was kind of bittersweet, to be candid with you.
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