the dash/cutting mechanic is really cool, but it feels lackluster and needs some juice, for example:
More vibrant particles on the player when dashing
A little screenshake when cutting a worm.
Sounds (just a simple "Bloop" would do wonders)
Criteria | Rank | Score* | Raw Score |
How engaging and creative did you find the mechanics? | #2 | 3.640 | 3.640 |
How well did the game do in incorporating the given challenge? | #9 | 3.280 | 3.280 |
How appealing and suitable were the artistic choices in the game? | #12 | 2.840 | 2.840 |
Overall | #13 | 2.568 | 2.568 |
How well designed the narrative seemed to you? | #13 | 1.520 | 1.520 |
How well was the sound and music used in the game? | #14 | 1.560 | 1.560 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What is your group name?
Rasmus (Solo team)
Did you include premade assets in your game?
we did not
What assets did you use, if any?
none
the dash/cutting mechanic is really cool, but it feels lackluster and needs some juice, for example:
More vibrant particles on the player when dashing
A little screenshake when cutting a worm.
Sounds (just a simple "Bloop" would do wonders)
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