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Lulz2

12
Posts
9
Followers
2
Following
A member registered Nov 04, 2018 · View creator page →

Creator of

Recent community posts

Nice and simple game. Feels kinda like a interactive mix of monogolf and those mobile brick breaker games

Love the concept, really well executed with really tight and juicy movement. Sadly the controls make playing the game an infuriating experience.
Overall really nice game

Love the art and soundeffects. Some more variety in enemy design would have been nice. The game becomes pretty easy once you have the biggest sword.

Love the concept, mind was blown when i merged for the first time. Love the little tippy taps when you run.
The last couple of levels did become a little tedius.

Well... it seems that I've accidentally deleted the entire project, so that kinda sucks...
I'm sorry I don't have time to recreate the game, but I'll message you if I ever do.
Hope you have a nice day :)

I'll see if I can upload one later today :)

Its a cool concept, but theres not a lot of depth to the gameplay loop, you react to everything by spam clicking on it.

Maybe bacteria and viruses, could require different kinds of attacks?

Left click could send a nanobot as a bacteria killer.
Right click could send a nanobot as a virus killer

Then the nanobot would die if you attack a backteria with a virus nanobot.

(1 edit)

The game looks great and the comic was cute, but the jumping doesn't always trigger which makes the platforming feel really frustrating.

the dash/cutting mechanic is really cool, but it feels lackluster and needs some juice, for example:

More vibrant particles on the player when dashing

A little screenshake when cutting a worm.

Sounds (just a simple "Bloop" would do wonders)

Its really stressful and engaging.

The hearts feel useless since you never have time to actually stack them, maybe skip the waiting and just place it on top.

I found it hard to pick up the items I wanted even though it was the top item in the river.

Fun concept, a little balancing would be nice :D

Its a cute concept, but I had a lot of trouble actually programming the rover. I ended up using a single command and just changing it when I needed to turn. 

I really like the aesthetic, kinda feels like a good excuse to mess with shader graphs :P