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SUNSET SIEGE's itch.io pageTeam Members
Sam Grayson - Dev - https://graysamuelson.itch.io/
Other Assets/Tools Used
Godot - Game Dev
Aseprite - Pixel art
https://audiomass.co/ - sound editor
https://www.zapsplat.com - sound effects
https://incompetech.com/ - music
Is your game a web build that runs from your itch page?
The game is a web build that runs from my itch game page
Does your game have fully implemented sound effects and music?
My game has sound effects in every appropriate place and music that is mixed to match
Theme Usage
The player marks their territory on the map by placing a flag. At the end of the round, a percentage is taken between the bounding area and how much area you've "seized". This is purely a metric to chase as you upgrade your knight.
I've also implemented a day night cycle to complete the level
Additional Notes (optional)
There are a couple bugs with the flags and the enemies. Unfortunately didn't have time to fix them - but they're pretty minimal (hopefully!)
Trying to figure out how to calculate the percentage within the bounds of the level was really challenging. I ended up created a 10x10 point grid across the entire screen and detected if the point was within the boundary and touching grass. The percentage at the end of the level seems off due to perspective, but its pretty accurate!
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Comments
After 10 rounds of failing, I finally got 15% land. Love the music, love the concept, sometimes I felt the arrows did not feel like they were going where I wanted them to go. I have no idea how someone gets over 50% without playing for hours. Would like it if the territory auto dropped.
i love the setting, the UI looks so great. The font looks so great. The game is really entertain me a lot.
The music fits in the setting and is really good aswell. Nice work.