This is wild. I generally enjoy games where I have no idea what I'm doing. This was one of those games. So I sort of meandered from room to room, discovering all the toilets. Toilet exploration is a highlight of this game. The varied and bizarre toilets are definitely unusual. I enjoyed finding them all.
It's really refreshing to see surrealistic games with no real reference point. Just strange and uncomfortable in the most lovely way. There's a bit of an irreverent attitude to the execution as well, which I liked. I mean, that's sort of obvious from a game where you have to feed a toilet :/
Great integration of the cursed image. A toilet that eats things is definitely the key mechanic and aesthetic of the game. I didn't quite understand whether I was doing anything that would progress the game - the feedback on the toilet eating things made things a little ambiguous, but all good!
I did a playthrough of the game - although I didn't go very well:
I definitely need to revisit this. I feel like I haven't even scratched the proverbial surface. There are still doors I'm not sure how to open and toilets I'm not sure how to feed. This game has ultimately made me change the way I think about toilets, and for that, I am very grateful.
Great job on this!
Oh, and if the jump sound effect is from Petscop (?) then that's awesome and absolutely on point.
Anytime! I kind of guessed this wasn't a game I was going to be able to uncover all the secrets of in a first playthrough. Really cool you've added some stuff and tweaked the game! Will give it another spin soon!!!
Comments
Nice game very cool
The game feels awesome! Great art and gameplay!
This is wild. I generally enjoy games where I have no idea what I'm doing. This was one of those games. So I sort of meandered from room to room, discovering all the toilets. Toilet exploration is a highlight of this game. The varied and bizarre toilets are definitely unusual. I enjoyed finding them all.
It's really refreshing to see surrealistic games with no real reference point. Just strange and uncomfortable in the most lovely way. There's a bit of an irreverent attitude to the execution as well, which I liked. I mean, that's sort of obvious from a game where you have to feed a toilet :/
Great integration of the cursed image. A toilet that eats things is definitely the key mechanic and aesthetic of the game. I didn't quite understand whether I was doing anything that would progress the game - the feedback on the toilet eating things made things a little ambiguous, but all good!
I did a playthrough of the game - although I didn't go very well:
I definitely need to revisit this. I feel like I haven't even scratched the proverbial surface. There are still doors I'm not sure how to open and toilets I'm not sure how to feed. This game has ultimately made me change the way I think about toilets, and for that, I am very grateful.
Great job on this!
Oh, and if the jump sound effect is from Petscop (?) then that's awesome and absolutely on point.
- FSV
Oh hey!, what a cool video!!
I see that somehow you got "stuck" in one room for a while, And also the wrong sounds played in the "CHOOSE SOMETHING" menu.
ᵃⁿᵈ ᵗʰᵉ ᵗᵒᶦˡᵉᵗ ᶜᵒˡˡᶦˢᶦᵒⁿ ʷᵃˢ ˢᵒᵐᵉʰᵒʷ ᵇʳᵒᵏᵉⁿ.
I decided to repair some bugs and fix them, and adding various new things.
Anyways, Thanks for playing the game, i REALLY apreciate it!
Anytime! I kind of guessed this wasn't a game I was going to be able to uncover all the secrets of in a first playthrough. Really cool you've added some stuff and tweaked the game! Will give it another spin soon!!!