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Punk Rider's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Synergy | #193 | 1.871 | 2.000 |
Relevance | #198 | 1.871 | 2.000 |
Polish | #208 | 1.737 | 1.857 |
Overall | #209 | 1.737 | 1.857 |
Aesthetics | #227 | 1.470 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Reminds me of the Full Throttle road rage bit :) I think its a good start but needs more polishing and more depth in the gameplay coz right now, it's just about LMB mashing...
Try my entry "A Logical Dive" if you have time :)
Thanks. It was kinda the idea. I have better details on the reason for it's simplicity in another reply.
I also made the mistake of misreading the end date. I could have spent more time polishing, but it is what it is.
Cool game! I included it in part 19 of my Cyberpunk Jam compilation video series, if you'd like to check it out http://youtu.be/zyyKd7ReQZI
Thanks, that's awesome. I appreciate it :)
I had fun making this game. Game Jam's are fun.
A little odd, could have been more like the road rash type games with better controls etc.
I totally agree. I have no excuse, just reasons. Not that they are great reasons. Just that I agree.
So, it's good for a 48 game jam, not for a 12 day game jam. The core mechanic it's click them all, and I cant see the relation with the theme image, and no explanation found after all.
wow, I never new I got comments. It's been 4 years. WTH. I'm replying to all of them.
Your right. it's not good for a 12day jam. It's pretty crummy in fact. I did this because a couple of days before the game jam was over a co-working was talking about their Cyberpunk project for the game jam. Which is cool btw. I didn't think I would bother, but then decided why not. So I spent about two, six hour evenings throwing together this project with Construct 2. I did for fun, to learn C2, and because I like Cyberpunk. I got my friend who only does paper sketching to do the art and we decided to do a simple comic book style button clicker.
If I spent even 4h/12 days I would have focused on improving the movement mechanics, ai and provide more options in play. Maybe even add some bosses and cheesy dialogue.
Your right on all your points, but even so. I enjoyed making game :)
This is the most unexpected reply ever! I was an inexperienced jerk back then, ignore my comment.
There is always room for improvement in games, the important thing is not giving up and keep making (and finishing) games.
Good luck!
I think the comment was fair enough and I didn't take it negativly. I was also more inexperience since then. My most recent release of a game is https://www.beastbrawlersgame.com/ . We all come a long way since then :)