(this is the full review, but it was originally posted at http://briebeau.com/thoughty/a-slew-of-reviews)
Skel-IT-Ons by Nevyn Holmes is a rules-light one-shot tabletop roleplaying game based on John Harper’s Lasers and Feelings in which you play skeletons working in the IT department of a major corporate entity. Only the player characters are skeletons, which means you’re surrounded by meat suits. It’s generally pretty lightweight, with a fun and silly premise, which I think is awesome! The game uses six-sided dice and a means to record your character & their information.
The graphic presentation of the game is really gorgeous. I love using bright pink against grey or other monotone, and the cover’s stark imagery of cubicles with the bright pink text over it is so great! It evokes a really specific vibe that is what my brain calls “eldritch corporate” and I don’t know how else to explain that! The interior has really cute and fun skeleton art and a combination of sans serif and handwritten font that’s still adequately legible for most people, and the text is mostly large enough to read without zooming in on a PDF.
The rules are informed by Lasers and Feelings, but also influenced by Grant Howitt’s Honey Heist. The presentation of the rules flows pretty well, starting with character creation and then moving onto gameplay, facilitation, then the tables and credits on the final page. Character creation is pretty simple, a combination of freeform elements like your name (which must be totally normal, definitely human), constrained elements like your stat number (ranging 2-5, higher determining that you’re better at IT and therefore good at human stuff, or lower determining that you’re better at Spooky and therefore good at sneaking and skullduggery), and choosing from picklists for things like your specialty (email, lying, brawling, user accounts, etc.), role (InfoSec, Intern, etc.), Skeleton Power (Funny Bones, Picky Fingers, etc.), ulterior motive, and fear. It’s flavorful and well suited to the game!
To play the game, you roll dice when there’s uncertain rules or risk, using six-sided dice and adding dice based on various factors (expertise, preparedness, etc.). The number of dice that succeed (trying to roll over your stat if you’re rolling Spooky, and under your stat for IT). There are helping moves, plus ones for focusing and reducing your meters. Your meters are Spooky and IT, and increase or decrease based on failure or success, and are what determine wheter you go feral, turn into a pile of bones, get found out as a skeleton, or lose your job! It’s cool to see genuine stakes in a one-shot game but still ones that aren’t too intense. I also love the presentation of the rules here!
A lot of the game is focused on completing IT tickets, which have tables in the back and can gain you Kudos, which determines the final winners. The tickets are determined by the facilitator’s rolls on the ticket tables, and the facilitator can also include things like Overtime for unresolved tickets, or introduce Absurd Obstacles to make things a little more hectic. For the players, the three main goals are “‘Fix’ things, complete your ulterior motive, and don’t get fired or turned to bones.” The facilitator (called a GM here) is there to make things complicated and present challenges, as well as to help determine what happens when rolls fail.
Overall, I think this is a rad one-shot game that has great art and layout with really approachable set of rules that create an entertaining environment for play! I definitely recommend picking it up, especially as many people are rejoining their game groups & simultaneously returning to more “standard” work environments. Practice keeping your skeleton identity under wraps and have some fun with friends!
Excellent variation of Lasers & Feelings ; the settings is looks perfectly plausible, while impossibly awkward ; tropes of the IT department remain. The art is excellent, and the extra rules are just spot on! I love it.