Results
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme incorporation
I have implemented the theme Solitude (and a bit of cosmic horror). In the game, the player finds himself alone in an ancient cave, which is guarded by weird creatures. When the player teleports to the second level, the solitude and cosmic horror are more apparent as in the second level there is absolutely nothing - the player experience complete loneliness, he is not able to see anything (unfathomable realm, cosmic horror) but is able to feel (hear) the walls and the structure of the dungeon. This second level starts when the player reaches the teleport cell (glowing red knot).
Win condition - the player reaches the second teleport cell (glowing purple knot) which is in the second level.
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