Sadly I couldn't finish your game, but I spent a good hour on it.
I really liked how satisfying and addictive breaking walls feels, just like in Minecraft. In fact, that's mainly what motivated me to "try one more time" the dozens and dozens of times I died. I'm not such a fan of the bombs insta-killing you, especially when it happens in your back and you're somewhere that looks interesting but you're not sure how to get back where you are. I think it might have been fair if the bombs only removed 3 of your life points or so, especially because the dungeon is a bit too big.
I tried to methodically break as many walls as I could, but I couldn't find even one of the four shards that appear at the top right of the screen. Are you supposed to craft them from the different types of soil you collect? I had 7 life points when I had to quit and was surprised I didn't stumble on one.
I also liked how polished and clean everything feels, and how fluid movement is. That room in the beginning with references to your previous games is super cool, too! I had a good time but sadly had to give up since I didn't understand how to make much progress despite exploring what I think is a vast portion of the map ☹️
Leave a comment
Log in with itch.io to leave a comment.