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A jam submission

Golden Cup Hunter for Game jam Dungeon Crawler Jam 2024View game page

You've come to an ancient ruin. You heard there are a valuable gold cup hidden here
Submitted by fishingsnow — 1 hour, 35 minutes before the deadline
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Golden Cup Hunter for Game jam Dungeon Crawler Jam 2024's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#872.7652.765

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
The setting of the game is to find the relic of the golden cup hidden in this ancient ruins. And then bringing it back to start position. But I didn't leave enough time to paint the scene.... The gameplay is designed to conform to the rules and theme.

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Comments

Submitted

"Wow!"

The game is engaging. Movement and view are good enough and the instant combat as well as managing the ranges and your resource are pretty fun with different enough enemies to deal with a different way. As I needed a few retries then just a little bit of randomness so I was not strictly doing the same thing each time was probably a good thing and I really like the last part after you picked the cup when enemies (I think they were the remaining ones + an extra one who popped near the beginning/end but nevermind) all rush to attack you from everywhere but you also deal one more damage point was cool.

This was fun, thanks for sharing.

Submitted

A great entry! I think I’ll come back to this one later. A solid inventory system, art was fantastic, and combat was simple. That said, combat was a bit too challenging right at the beginning and I didn’t want to restart all the way from the beginning a 3rd time.

Nice work!

You can find my play through here: https://www.twitch.tv/videos/2115206073?t=02h08m14s

Submitted

It’s been hard, but I finally did it. My main issue is with balancing and clicking mostly. I skipped any magic, as it felt useless with no range and need to pay attention to mana it was almost no-brainer just to use bow. Additionally it was down to how fast I was clicking which decided if I’ll kill enemy before it reaches me or not. Perspective also felt a bit weird when I was facing a wall, like I was standing too close to it, but it wasn’t really a problem, just an observation.

Other than that it felt like a small and hard game which I liked to figure out and beat, which is a great thing :)

Submitted

Rough around the edges sure, but enjoyable all the same. The half turn was kind of nice in some cases, and a jigsaw backpack thing was cool, not seen that in any of the others I’ve played yet.

Good job.

Submitted

This game defenetly needs a little bit more polish. Combat is wonky, i really misisng buttons for strafing, UI a little bit basic. SFX acutally is good and has good feedback, while combat might be basic, it fun to click on monsters to attack

I realy liked inventory management, but it will be much better, if you also open your backpack when you looting something, it's not conveniet as for example to open chest first and  then your backpack.

Submitted

The pixel art style and palette was nice and clean and the camera lens warp was cool too.  I liked the wavering of the background, was a nice touch.  The drag and drop inventory system was great and movement was nice and smooth.  I feel like there should of been more background audio like music or even just some wind sfx to give it more of an atmosphere.  Cool Jam game, good stuff!

Submitted

Solid Jam entry. 

Pros:

I did like the tetris inventory and had fun goofing around.

Cons:

Tile size is a bit small so it feels like you are making baby steps so the movement does not feel great. 

The perspective is a bit odd and somewhat skewed. 

I did not like the 45° "free look" all that much. 

Combat could need some more feedback (but so does mine).

What really annoyed me was that you use "R" to restart the level causing me to go some unintended restarts.


Overall a nice entry. Keep up the good work.

Submitted

We couldn't figure out how to use the inventory so were unable to attack/fight the monsters.  Additionally the forced turning for left and right (A and D) is non standard for DC games usually thats Q and E and A and D are side strafeing.  Additionally it looks like you had some perspective issues with the walls.  The camera is pushed to far in or the FOV is too extreme so the walls look like they bend.

Overall the pixel art is nice and the messages for moving and attacking were helpful but for whatever reason we couldn't drag the items to our pack.

Submitted

Very enjoyable gameplay! I quite liked the use of the inventory management system, and also the combat

Submitted

A bit wonky, but it works well enough. I loved, that there is some inventar tetris in this game. Just improve on the sprites and we have a winner :)

Submitted

Nice job! great presentation and atmosphere!