Hello,
I am a somewhat experimented Unity dev.
I don't want to spend a lot of time on this jam, though. So I don't want to be a "main" dev.
But I like experimenting with "technical art" like shaders, particle systems, procedural animations, procedural meshes etc.
So I am available to join any serious team as a technical artist (team with a least a dev and an artist).
Things I can do: cutom shaders, custom post processing effects, particle systems, animated textures, randomized texture, custom skyboxes, simple procedural animations...
Examples:
Scene with several custom shaders: outlines, fog, skybox, cellshading, terrain
A scene made during my last jam with an animated texture, randomized wall/floor/ceiling texture, randomized cosmetic elements (spider webs, mushrooms, flowers, grasses...):