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Available for stylized technical art (Unity)

A topic by OlivierGuillaume created Mar 22, 2024 Views: 69
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(1 edit)

Hello,

I am a somewhat experimented Unity dev.

I don't want to spend a lot of time on this jam, though.  So I don't want to be a "main" dev.

But I like experimenting with "technical art" like shaders, particle systems, procedural animations, procedural meshes etc.

So I am available to join any serious team as a technical artist (team with a least a dev and an artist).

Things I can do: cutom shaders, custom post processing effects, particle systems, animated textures, randomized texture, custom skyboxes, simple procedural animations...

Examples:

Scene with several custom shaders: outlines, fog, skybox, cellshading, terrain


A scene made during my last jam with an animated texture, randomized wall/floor/ceiling texture, randomized cosmetic elements (spider webs, mushrooms, flowers, grasses...):