The control system is a little odd, I’m not sure what the logic of using arrow keys for movement, D for jump, A and S for skills, and 3 for bombs is.
Controls don’t feel very responsible, as if there’s a sizeable delay when you hit an input and when something happens - I’m not sure if this is just an animation thing, or if this is intentional.
Do you think custom key mapping would mitigate the odd controls or should I also adopt a more mainstream key placement?
At the moment every action can cancel the action of another. Do you believe you were overriding moves? If not I'll have to look into this delay. Thank you again!
Comments
Monsters are very cute!
The control system is a little odd, I’m not sure what the logic of using arrow keys for movement, D for jump, A and S for skills, and 3 for bombs is.
Controls don’t feel very responsible, as if there’s a sizeable delay when you hit an input and when something happens - I’m not sure if this is just an animation thing, or if this is intentional.
Thank you very much!
Do you think custom key mapping would mitigate the odd controls or should I also adopt a more mainstream key placement?
At the moment every action can cancel the action of another. Do you believe you were overriding moves? If not I'll have to look into this delay. Thank you again!