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A jam submission

Pack the Court!View game page

Defeat monsters, pack the court, save the kingdom!
Submitted by Page Murray, crowfangs, coxke — 2 hours, 39 minutes before the deadline
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Pack the Court!'s itch.io page

Genre/Platform
Adventure, for Web

Asset Disclosure 1

Yes

Asset Disclosure 2
Our only assets not made for the jam were the fonts (Goudy Old Style, Luke, Carol Gothic), and some sound effects, which are all available under Creative Commons or Non-Commercial licenses and credited here: https://pastebin.com/pZq4zJJh

Content/Trigger Warnings
N/A

Newcomers

No

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Comments

HostSubmitted


Game 3: Pack the Court!- 109 total

Political Impact: 24

  • Very entertaining concept and execution! Playing this game was fun and I got the joke!
  • This is another game that has chosen the path of civic action as "combat", which I personally kind of balk at. There are monsters that represent the citizens' disagreements, but what *are* those disagreements, and *how* are you dispelling them in a political way? Yes, the player "defeats the monsters", but what exactly are we doing as King & Wizard that translates to political action? Also, I was kind of confused as to why an official ballot dropbox is considered an enemy/monster in the game? Sorry, one more thing: why are we being "elected president" in a kingdom?
  • Not particularly democratic in theme, possibly could have been improved with a more localized (e.g. friend group deciding where to eat) theme rather than a judicial one. The depicition of "disagreements of the people" threatening the nation is particularly undemocratic.
  • this game does a good job of abstracting a complex topic in a very humorous and approachable way.
  • This was pretty awesome! This game was so cool and I loved how it delivered its message about the composition of the court, putting you in power and showing you how it can be difficult to manage!
  • The game strongly presents a fun way to think about the judicial branch of government

Innovation: 25

  • It was so interesting how much I came to rely on the recuse and undisclosed gift inorder to tackle the monster requirements for a better score. The implicit argument was grokable without getting too doom and gloom about its realworld implications. The bigger the court gets the more it resembles congress, and there is a lassitude and pettiness with lifetime appointments involved.
  • See above.
  • Novel engagement with judicial branch. Liked representation of legal problems associated with technological innovation.
  • there is a very nice harmony between the humour of the narrative, the design of the gameplay and the educational message behind it all. I think there is the right amount of messaging here without being too heavy-handed or talking down to the player.
  • I think this game was definitely innovative. I loved the idea of turning the court into kind of an RPG party to go out and handle "cases", and leaving you to deal with the issues of a bloated court and handling public opinion.

Quality: 28

  • It works, it's funny, I ran in to few bugs and nothing was game breaking. Looking good!
  • This game, compared to the first two, felt more polished! I appreciated the sound effects, music, art, animations, and more.
  • Stylistically charming. Art and sound is very good. Appeared to be a mechanical discrepancy between cases and scoring that I did not understand.
  • this is very, very well polished. the visual design is gorgeous and cohesive.
  • Polish was great, the art and music were high quality and fit the theme of the game, and I really enjoyed the tutorials and hints every time a new mechanic was introduced.
  • The game was very polished and the explanations were clear and concise

Accessibility: 18

  • No standout accessibility features, but the mechanics were easy to understand for me. 
  • I appreciated the wizard's guidance button, which allowed me to go back and read old instructions from the game.
  • No accesibility features were provided.
  • i think this game has a lot of explanation that makes it easy to understand and play.
  • I'm not sure if there was particular attention paid to accessibility with this game.
  • I didn't see any alternate controls but the game feels easy enough to access for anyone

Diversity: 14

  • While I don't necessarily count this against the project, it wasn't looking to really make a statement on diversity or the challenges of underrepresented populations, as it was mostly providing a commentary on the halls of power itself, and the increasing back deals needed to make something happen. 
  • It didn't seem like diversity or marginalized groups were on the minds of the developers here.
  • One character was depicted. Diversity was not engaged with.
  • there is an interesting mix of obstacles, enemies and colours of justices.
  • I think this game did a pretty solid job at representing diversity through the various types of judges and the wizard.
  • No highlighting of minority groups or specific focus on diversity

Best Newcomer: N/A 

Developer

Thank you for your feedback + Sorry I didn't see this sooner! I'm very happy you liked it!!!