Game 5: Ballot Dash- 98 total (78 w/o newcomer)
Political Impact: 16
- While the premise it situated appropriately around election day, I did find that the frenetic energy of catchind the ballots and delivering them (as well as some ballots giving a negative value) to be a bit off the mark. I'm not sure what the larger message is supposed to be here.
- Deliver the ballots to the polling houses, count those votes, and do it fast so that we can count the vote quickly!!!!! My question is -- why must we rush? Isn't it better to make sure the vote is properly counted? I'm not sure I want a "high score" -- I want to make sure the votes of the electorate are counted faithfully.
- Lacks engagement with political content.
- i think a lot of the messaging and theming is missing from the game. maybe seeing what the negative effects of running out of ballots would have on the populace would help.
- The theme isn't super clear but the idea of catching ballots and filling the polling places makes sense. I think it could've used a bit more set-up and additional theming since right now the ballots could be substituted for many other things and still make sense.
- Right on point with the theme!
Innovation: 16
- Again, hard to say -- as the polls started shuttering, I found a sweetspot at one, and that allowed me to stay in a game much longer than I would have originally thought. Interestingly there seems to be a connection between keeping at least one house alive and making sure the votes get counted, but without some sort of secondary countdown (like a timer) I kept wondering how long could I (or the country) keep this up?
- Standard game format with a coat of GOTV paint.
- i quite liked the gameplay, its a very simple but addictive design that i could see my self playing for a while.
- This is a pretty simple endless runner type game so the mechanics aren't necessarily innovative, but giving it a political theme is pretty interesting and I'm not sure I've seen it before
- It's unique and fun
Quality: 19
- easy enough to understand
- Everything works, so that's great! There is music and sprites and there are no bugs. I would have appreciated a little tutorial or some text letting me know what's going on, though.
- Mechanically and artistically solid, but not standout.
- the gameplay is pretty smooth and the mechanics are easy to understand and fun to play, however i think this game would benefit from a bit more juice.
- The mechanics are very easy to understand which is a plus: just move your mouse around, catch ballots, and keep the houses from getting to 0. Needing to Alt+F4 to exit and not having instructions or a menu within the game do hurt here.
- Everything worked perfectly and the game was very easy to understand
Accessibility: 19
- Definitely struggled with the mouse.
- You basically just use the mouse; there's no other way to play the game.
- Standard settings options.
- very accessible and easy to play, the use of only symbols and images makes it quite accessible.
- The game itself is pretty easy and accessible since you only need to move your mouse.
- Just move the mouse. Very straightforward.
Diversity: 8
- No comment
- There could've been some commentary on how votes from historically disenfranchised districts aren't counted, or how low-income marginalized communities face obstacles getting to vote, or something like that... but that wasn't brought up in this game.
- Diversity is not engaged with.
- there is a lack of diversity in this game as we only see one person in this game.
- This didn't seem to be a super important part of the game design
- No specific focus on marginalized groups
Best Newcomer: 20
- Game runs and plays well.
- i quite liked the gameplay, i think there is a bit missing from visual polish and the messaging/engagement with the theme. but overall, fun game!
- This is a nice game with a fun gameplay loop that could've used some more polish, but is a really great entry for a newcomer team!
- I really liked this game. I really wanted to catch every single ballot! Well done.