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A jam submission

Re_Solution - DevLaunchers Game Jam - Winter EditionView game page

One Level, Multiple Stages
Submitted by Gamomatic Studios — 1 hour, 30 minutes before the deadline
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Re_Solution - DevLaunchers Game Jam - Winter Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Sounds#23.2003.200
Gameplay#33.0003.000
Concept#33.2003.200
Overall#52.8002.800
Execution#52.6002.600
Graphics#92.0002.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Solo Project:
Company Name: Gamomatic Studios
Name: Mihai-Alin Muntean
Nickname: Mikhalin

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Comments

Submitted

Cool puzzles. At first I felt like an idiot, then an idiot with crooked hands.

Submitted (1 edit)

Cool game! Not very original concept but still pretty epic! The level ideas were probably too time consuming for a single level game like this probably being better off being individual levels but other than the time it takes to complete the level the game was pretty cool! 

The part where there was a hotkey to zoom out was a little too random to be strategic as a level idea, as only on level 2 my friend was gonna quit since he was confused about what was up with the game!

Other critiques:

  • The UI doesn't scale
  • The assets were a mess of pixel sizes
  • and level ideas as mentioned before

Overall though, the gameplay was there and the concept was in mind so it was pretty cool! I can't really critique the assets any more than the pixel sizes since you didn't make them. There was one bug though where you could jump into the side of the platform i assume because there was no slippery physics material applied!

The name of the game is pretty epicness!

Developer (1 edit) (+1)

Controls:

A/D or LEFT/RIGHT Arrows - Movement

SPACE BAR - Jump

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Before Playing: Hello everyone! The game have just 6 stages. This astonishing number is due to my experience.

Do you remember that 100 levels in one, with the Blue Elephant? I tried to do something like, with a twist, but let's just say that I took a bite more then I can chew. I found out that implementing new mechanics that I wanted but had no idea how to code, in this short time, is very challenging, and also rewarding when your idea works from the beginning. I'm not going to lie, I really had fun for my first jam, and I will look forward for the next one (I think I'll join one of the weekly one next)

Credits:

Background Music - FallenLeaves by Hinaa on chosic.com

Assets - 2D Mega Pack by Brackeys on unity assetstore

Thank you again, feedback is really appreciated! Maybe points and ideas where I can do better. Keep on Jammin'!