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60 Second Platformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #15 | 3.533 | 3.533 |
Theme | #19 | 3.533 | 3.533 |
Polish | #20 | 2.933 | 2.933 |
Functionality | #23 | 3.067 | 3.067 |
Concept | #28 | 3.133 | 3.133 |
Audio | #38 | 1.133 | 1.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Submission
Yes
I followed the theme
Teammates
https://bigjims.itch.io/
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Comments
Super cute game and done pretty well. For a super tight platformer, I feel the player is a bit too floaty. I think the camera should be zoomed out a bit. At least enough to show how far a jump/gap is or maybe the character shouldn't be center screen but back just a bit to give the player more forward view. I think the dash should give the player a boost regardless if they are holding a direction. With small platforms and floaty movement, you are forcing the player to hold a direction, so you are mixing precision platforming with unprecise controls. With a keyboard only game, please add a keyboard button to start the game rather than the mouse to keep player in flow. Forcing a hand to switch can take players out of the flow and some will stop playing because of that. Last thing, please add a Restart button during gameplay because if a player messes up a couple times in the beginning, most would rather Restart the run instead of having to wait the timer out or jump into spikes a few times.
Like the art. Timer broke in full screen mode and sometimes it's scary to dash, but anyway i (as speedrunning everything enjoyer) liked playing it !