Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Portal PursuitView game page

Pursue an interdimensional criminal through dangerous worlds.
Submitted by AustinKind, KFriskeStudios, KeytonFella — 56 minutes, 16 seconds before the deadline
Add to collection

Play game

Portal Pursuit's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#44.0634.063
Overall#73.8623.862
Asthetics#84.1884.188
Fun#83.6883.688
Theme#94.0004.000
Gameplay#103.3753.375

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Name
The Fellas

Team email contact
austin.t.kind@gmail.com

Discord ID#
Eightgutter#8220

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Really beautiful game :-)

Submitted

The game was actually fun to play, wish it would give some health back though. And "oh yeah :^)" was on point

Submitted

Nice platformer. The wall jumping seems to be completely random whether it works or not but nice game none the less!

Submitted

Visually, this game is on point. The main character looks great and all of the backgrounds are stellar. Also, that title screen is really cool! As others have mentioned, checkpoints would be appreciated, and the grapple physics are very hard to pin down. Besides that, though, this was a neat game. Great job!

Submitted

Really liked the visuals. I believe it needs a checkpoint system. Good job!

Submitted

Visually this game looks incredible! Oh yeahhhhhhh, but I think you should implement checkpoints since its frustrating to go back to the first level.

Submitted (1 edit)

The consistency of the art is  amazing and I really like it. You implemented alot of mechanics which helps to make your game dynamic and from each stage different. I think Portal Pursuit is pretty good the only two things i would suggest to implement  are a checkpoint, because it feels a bit frustrating doing everything again especially if you did well last time and making the grapple mechanic more controlable (It could be that I am just bad lol).