Should be fine again
LucasWalters
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I really like games where light and darkness is one of the main mechanics. Really good job on this game idea, it's fun having to use the light to scout ahead and find obstacles. The smooth light movement controls made it very satisfying!The music and aesthetics are also good, nice job!
Only bug I encountered is a permanent black screen after flying the light into a deep cavern.
Interesting game, I like galaxy management games like these. The problem here that too little information is given to the player, for these kinds of games it's always nice to have as many numbers as possible (it's a strategy game after all)
For instance here it would really help if the player can see stuff like how much it costs to link to another planet, how much resources your empire is currently requiring and how much you get per link established to a planet. This would also solve problems like making clear to the player that drain links are the only way to get more iron and thus establish more links.
Also as a small helper to new players it might be useful to block the player from starting a drain link from their home planet because that instantly locks your empire, found out about that the hard way hahaha
The music and visuals are nice, good job! (I also like that you already added difficulty levels!)
How would this be a two player game? Would you then have 4 playable characters or should the players take turns when switching world?
Also when implementing a tutorial like this be sure to make it optional because when I played the game I didn't get a feeling the mechanics were very difficult to master. A long tutorial like this could also become tedious for the player.
Love the switching world switching mechanic and it is implemented very well here. Not too hard and pretty straight forward so far, would be interesting to see more difficult levels. The only thing that made the current levels difficult was a bug that caused some platforms not to stay after switching to the other player while I definitely had a player on it.
The squishy jump animation is really good and together with the sound it makes the little blocks actually pretty cute hahaha
Really nice work on the aesthetics as well, good game!
This is such a good tower defense game, I love the mechanic of switching to the attackers and instead of just mindlessly sending robots you actually get to control them as well! (If that last part could have a more significant impact it might be even better)
The art and music are really nice, feels like a really fleshed out game. Gameplay wise it could use a little rebalancing, I was able to get through every level by just placing walls and max upgraded flame throwers. The attack phase was especially easy, spamming the fast bots would always destroy the core for me. (Maybe make it so you get parts of your money later on in the attack phase?)
Also I still had crashes happening in the fixed version. I think all of them happened on the second level, mostly when switching to attack phase.
Very nice game, I'm really impressed with the work on this!
Nice game, I liked the button mechanic so you have a more direct interaction between the slimes. However, right now the easiest way to finish these levels feels like simply solving them one by one, if you think of a way where the player is forced to finish a level with multiple slimes at the same time I think it could be very interesting.
Really nice puzzle game and actually really challenging! I think it would help the player a lot if the static blocks have a different color in the other world, might be easier to remember the layout then and saves a lot of switching back and forth. I really liked it though, the animations are also really good, nice work on this!
Had to grab my old macbook to test it but boy was it worth it! The atmosphere you created here is so good! The environment is beautiful and I was actually very intrigued by the story. Too bad you didn't manage to finish the enemies in time but apart from that it's great. How did you manage to implement all those reflective surfaces so well while still having a playable frame rate? Also the character animations are a little uncanny valley but the reaction to controls together with the head IK is extremely well done. Great game so far, love the ominous vibe.
Nice Portal test room style game, it looks really good but stacking those damn boxes has been one of the most painstaking things I have done in a while hahaha
At first I was doing it completely wrong because I teleported the boxes over to the other room, which also works but sort of breaks it a little bit.
That was fun! It took me a few tries until I understood that you can only move to the planets in rings adjacent to yours but after that it was a relaxing game where I just waited for the planets to align and save as much fuel as possible. The camera rotation was a little strange but I loved the music. I think this game is really great for kids to learn about our solar system, I think this would be a great educational game.