Hmmm, well I guess this is a good place to start.
I've never really completed a project, per se, I've done multiple game jam games, but none I was truly happy with, I recently switched to Unity and Blender, and figured while learning that, I would actually complete a game, and release on Steam, but unfortunately, with being a dad, and everything else, dev takes a big backseat, so hard mode enabled.
But, I set myself a lot of goals recently, and actively changing my own lifestyle. So Devtober 2020 it is!
I will be finishing KPZ and releasing on steam, It's a time killing strategy style game, with base building, hoards of monsters attacking your city, diplomacy with other factions, and factions who want to destroy your city and take your resources for themselves. So survive as long as you can while developing a thriving kingdom. Let's see how it goes!
Player control will be top down, with crafting, gathering, interactions, level up, inventory, etc etc all the good RPG stuff. Low poly but high detail, I like adding a lot of modelled detail into my models, and flat textures, while maintaining the low poly feel.