Hello !
My name is Corentin and I'm a french fullstack developper. My idea for devtober is to build an FPS game from scratch with Unity. My goal with this is to work on all aspect of game creation, from gameplay programming, to learn shaders, Render Pipeline, etc. I will focus on programming and use existing assets for music and arts. For the moment, my idea would be to do a fps inspired by cyberpunk and do some of his existing featuress that i like.
my objective is to do at least the following :
-Complete fps controller (Walking, Running, Shooting, Jumping, Crounching, and maybe more if I have time :D )
-Some basics IA (civilians and enemies)
-Quest System
-Dialogue System (with merchant ?)
-Inventory System
You can follow my dev here : https://github.com/CocoAll/fps-prototype
Day 1
It didn't start as I wanted... I have been so busy with work and all that I only had time to setup my git repo and created a few empty script before being too tired to work... Tomorrow objective is to have a basic fps controller that can move and start building a street to walk on (I'm going to use Synty cyberpunk pack for starting art.