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[Postmortem] Balance This Game!

A topic by joshaaronmiller created Oct 31, 2021 Views: 81
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Key takeaways:

  1. Games don’t design themselves, you’re making many micro-decisions at every step and acknowledging that fact can help you see bias
  2. Give time and space for reflection; catch your tunnel vision early
  3. Scope early and re-evaluate scope often
  4. Playtest early and often, but beware of using up your playtest pool
  5. Game development uses more skills than you realize
  6. Don’t underestimate emotional impact

Check out the full post here: https://joshaaronmiller.itch.io/balance-this-game/devlog/309732/postmortem-balance-this-game