Key takeaways:
- Games don’t design themselves, you’re making many micro-decisions at every step and acknowledging that fact can help you see bias
- Give time and space for reflection; catch your tunnel vision early
- Scope early and re-evaluate scope often
- Playtest early and often, but beware of using up your playtest pool
- Game development uses more skills than you realize
- Don’t underestimate emotional impact
Check out the full post here: https://joshaaronmiller.itch.io/balance-this-game/devlog/309732/postmortem-balance-this-game