Inspired by the themes for the One Minute Game Jam #8 and for Ludum Dare 51, I am making a Enter The Gungeon style game for Devtober 2022 as my second jam.
To encorporate the themes "Every 10 seconds" and "Pumpkins", I decided to randomize the player's weapon every 10 sec, and make the enemies be pumpkins, distincted by their different faces. Similar to Gungeon's dodgeroll, I will be using a dash mechanic as the game will be a bullethell shooter as you might have guessed. To not take away control from the player by randomizing the weapons, I am planning to implement some kind of ability/class system you choose at the start of every run. I'll keep this updated on any progress I make.
Update Day 01:
Today 8 jucy hours were spent brainstorming, and implementing movement and the beginnings of gunplay mechanics. A first design for the player character was also made, along with a revolver to test the weapons-code. This took a lot longer than it should have, but there's a month of time so it's fine! Anyway agenda for tmr:
- Finish modular gunplay system
- Create a health script
- A few weapons e.g. shotgun, rifle, smth simple like that
- Background
- Maybe enemy spawning / ai prototype
Feel free to share your thoughts about my project in the comments, I'm looking forward to your feedback!