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A jam submission

Pirate RadioView game page

Fight to get out the truth during the zombie non-apocolypse.
Submitted by ItTakesTime — 4 days, 8 hours before the deadline
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Pirate Radio's itch.io page

Results

CriteriaRankScore*Raw Score
Simply how much you liked the game :D#122.0212.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Haha, this definitely had nothing to do with current events whatsoever :P :D I love the metaphorical way you dealt with it! Great job on your entry to the QADG jam v1!

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Comments

Submitted(+1)

Congrats on creating a game! Unfortunately due to some files missing, I wasn't able to progress very far, so my thoughts are based on the first two city screens and some of the sewers.

I liked how each party member had specific abilities that gave them unique roles in combat. I also really appreciated how the confusion and blind status ailments could be useful in fights against large groups. But combat is both too lengthy and too frequent; one or the other can work just fine and help set the tone of the story. But in tandem it just made fighting a chore, and I found escaping to be too unreliable (it's not fun having to wait through five zombies' turns just to get more chances to run away). The fact that zombies with low HP can randomly escape from battle themselves, leaving you unrewarded for your time and resources, is incredibly frustrating.

Though I wasn't able to experience much of the branching paths, I think it's a very neat feature for really any game. In this case, I actually quite like the scarcity of explicit direction; it was like discovering secrets.

Submitted

Hey! I'm having a bit of trouble progressing in the game, regardless of which path I choose when leaving the first screen:

- On the news station path, talking to either the shop owner or the news station NPC have game-breaking results: the face for "people3" is missing in the former, while "Jason" is missing in the latter. Can I progress the story if I push on through the sewers, or is that path closed if those conversations are inaccessible?

- On the "upload" path, I'm unsure whether the dialogue is suggesting I try to do my best Pacman impersonation to keep the zombies away for a certain amount of time, or if I need to beat a certain amount of encounters despite being level 1 and down one character. I beat the enemies spawned from the on-screen purple zombie, but when I saved the game, it said "zombies killed: 0," so I'm not sure trying to take everyone on is the path I want to (or am able to) take.