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Magikya Studios published a game 8 days ago
A downloadable game.
Search for me. Find me. Recreate me. Rendezvous is a one-page scavenger hunt game where you will create stories for things around you (even for non-physical elements like emotions or memories). Being a lyric game, the experience is all in t...
FlumpCat rated a game 10 days ago
A downloadable game.
FlumpCat rated a game 10 days ago
A downloadable game.
1veetvoojagig published a Zine 18 days ago
A downloadable Zine.
Life is hard. But we'll keep going. Some gentle advice and encouragment from one spoonie to others.
mimmi2002 rated a game 23 days ago
A downloadable game.
mimmi2002 rated a game 23 days ago
A downloadable game.
killerOP1 rated a game 30 days ago
A downloadable game.
killerOP1 rated a game 30 days ago
A downloadable game.
Sqeek Songplay updated a Sneak Peak 30 days ago
A downloadable Sneak Peak.
Updated page content.
1 new image
Dreamer rated a game 34 days ago
A downloadable game.
Dreamer rated a game 35 days ago
A downloadable game.
A downloadable game.
hexiva rated a game 48 days ago
A downloadable game.

I was really excited to see this game, since I am gay and love bugs. Bugs get a bad rap, so I'm always delighted to see a cute bug game. However, I was ultimately disappointed by this TTRPG.

When I buy a TTRPG, I typically want to see space taken up by mechanics, worldbuilding, or story content. I mean, that's why I'm buying a PDF instead of just improvising by the seat of my pants, right? To get some ideas or mechanics I can use for my group. If I didn't want extra structure, I would just do it on my own - it's not like there's anything stopping me. But there's so little of this in here. The setting is given no detail, and a lot of the page count is taken up by listing questions the reader might have, and then answering them with "In this game, you can do whatever you want!"

As for mechanics, there's basically one mechanic in this game, which comes in two forms: Fighting and Diplomacy. 

In the diplomacy mechanic, you roll Xd6 vs Yd6, where X = the number of PCs, and Y = the number of NPCs opposing them. The goal is for both rolls to be as close as possible. You can assign your character certain bonuses with Fate-like player-improved traits, and the bonuses can be positive (if your roll is higher than the target number) or negative (if the roll is lower than the target number). The part about the bonuses was kind of unclear in the PDF, but I think that's how this works. 

(The Fighting mechanic is basically the same, except you're trying to roll over the target number rather than close to.)

I think this is an interesting idea for a mechanic, but it feels kind of under-explained. For example, if I roll 10 on my diplomacy check for a target number of 12, and my only relevant stat bonus is +/-5, can I add only two to hit the target number exactly, or do I have to take the full stat?

I do like that there's no suggestion that all of the PCs should be equal in power - every player has the ability to take on as much power as every other PC, but it's suggested that taking any power at all is optional. I like that - in a novel or a freeform text-based forum RPG, it's pretty normal to have varying levels of power between main characters, but even fairly freeform TTRPGs tend to be shy of this.

I would have liked some guidance on what kind of story is envisioned by this game. Maybe a couple touchstones? I have the vague idea that this is meant to emulate a "My Little Pony" or possibly even CareBears type of story, but it would be nice to have that written down. Maybe a d10 table of story seeds?

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