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Disc-O-Room's itch.io pageComments
The aesthetic is great and the gunbunny character design really makes a huge difference somehow. It feels right (in the controls, left + right = shooting ears, also the hop), it makes me feel more attached to the lil critter (so the protective shooting power feels even more satisfying), and it makes me invent some narrative while I play (e.g. poor bunny test subject, doomed product of military research science, trapped in unlit infinite razor barrel, each movement monitored only by AI and ultimately boiled down to long-decimal numbers spattered over a spreadsheet on a clipboard that someone will spill coffee on when the "top brass" barges in etc. etc.).
The charge-up time before shooting feels good too.
The art style is fantastic. It reminds me of something you'd find on an old arcade cabinet.
The gameplay is not too hard as long as you keep cleaning up the rooms quickly. The fire mechanic is a clever way to ensure the player doesn't just fire all the time, which would make the game too easy.
If I had a negative thing to say about the game, it would be that controls aren't explained in-game.
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